Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

Animating a Loop Cycle
show user profile  donvella
Hey guys,

I have a car i want to animate and export to an engine, however the engine lacks animation transitions. I was hoping someone could point me in the right direction of how I would have the boot opening from frame 0 - 10, then i want it to loop it sitting idle from frame 11-15. How do i tell it to go back to frame 11 once it reaches frame 15 without using the "out of range" parameter?

Cheers in advance

read 341 times
8/13/2009 6:15:42 PM (last edit: 8/13/2009 6:15:42 PM)
show user profile  Loud
Depends what engine you are exporting to. Usually game engines allow you to define the animation range and then you turn on looping for that range.

If the engine doesn't give you that option then I don't know what to tell you. I don't think this is something you would do in max.

read 313 times
8/14/2009 12:49:07 AM (last edit: 8/14/2009 12:50:06 AM)
show user profile  donvella
Cheers for your advice, Ill have to get the coder to make a small change, its inhouse software, still needs work but thats what you get.

read 306 times
8/14/2009 1:43:48 AM (last edit: 8/14/2009 1:43:48 AM)
#Maxforums IRC
Open chat window