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Animating a Loop Cycle
I have a car i want to animate and export to an engine, however the engine lacks animation transitions. I was hoping someone could point me in the right direction of how I would have the boot opening from frame 0 - 10, then i want it to loop it sitting idle from frame 11-15. How do i tell it to go back to frame 11 once it reaches frame 15 without using the "out of range" parameter?
Cheers in advance
read 341 times
8/13/2009 6:15:42 PM (last edit: 8/13/2009 6:15:42 PM)
Depends what engine you are exporting to. Usually game engines allow you to define the animation range and then you turn on looping for that range.
If the engine doesn't give you that option then I don't know what to tell you. I don't think this is something you would do in max.
read 313 times
8/14/2009 12:49:07 AM (last edit: 8/14/2009 12:50:06 AM)
Cheers for your advice, Ill have to get the coder to make a small change, its inhouse software, still needs work but thats what you get.
read 306 times
8/14/2009 1:43:48 AM (last edit: 8/14/2009 1:43:48 AM)
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