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Animating Biped, no steps, help with jump PLEASE
show user profile  thislevelisclouds
Hey there everybody.

I'm sort of new at this and need some help. I'm currently animating a biped jumping across a pit in a spinning curled jump. For some reason, when I try and set keyframes for the jump (was going to do six total for the entire curve of the jump, and part of the way he's offscreen anyhow), it goes wrong. When I go to set keyframes for higher elevations of the jump, it changes the elevation of the character for every 'move' keyframe, but the distance across is correct. So basically I end up with a character spinning straight across a pit as opposed to in an arc, like a jump should look.

And yes AutoKey is on, heh. And yes I'm sure this is something stupid that I'm missing.

Fill me in,
Thanks,
Michael
read 638 times
4/18/2008 1:01:00 PM (last edit: 4/18/2008 1:01:00 PM)
show user profile  $$T-bone$$
not a biped expert cuz it suks donkey ass but, you could link the bip CoM to a dummy and use that dummy for the vertical elevation only.




read 624 times
4/18/2008 2:11:08 PM (last edit: 4/18/2008 2:11:08 PM)
show user profile  ulisei
yes t-bone pointed you to the right direction , but also have a look at the moving/sliding/planted keys you can set for feet and hands



read 597 times
4/19/2008 1:06:17 AM (last edit: 4/19/2008 1:06:17 AM)
show user profile  donvella
If i understand correctly, your placing character on say point a at height of 1m. and on point b at 6m, and he moves from point a to point b in a linear fasion? With any animating in 3d you have to counter each frame, such as before you jump, set that keyframe as the 1m position. then you set your point b (6m), then you copy your position a (1m) and paste it at point c (which will now by 1m), then you can position it on the x axis (distance). so you get an arc, then to play with the arc using your curve editor (graph editor button at the top) to edit how the arc moves, ease in ease out etc.

Hope this helps.



read 586 times
4/19/2008 2:40:15 AM (last edit: 4/19/2008 2:40:15 AM)
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