Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Animating Background
show user profile  theTROLL
I posted images to my profile for this queston.... I'm animating a room where the camera pans (dolly) across the room - right to left.... Out the window in the distance I mapped a background image on a plane. In the still render it looks ok, however when the camera pans, the background doesn't look realistic, it almost seems to move... I've tried to move the background with the camera which seems to help but that seems like an odd solution... not really sure what the problem is... Has anyone animated with a 2d background image? Whats the best way to do this??? Is it just a scale problem... do i need to make sure the background 2d image has no foreground trees (no depth)? Is there a trick I don't know about....
Any suggestions or comments on other issues you may see in the render would be welcome as well (the floor hasn't been mapped yet).
Thanks for any help
read 280 times
1/17/2012 9:56:44 PM (last edit: 1/17/2012 9:56:44 PM)
show user profile  9krausec
a couple of thoughts..

To get that parallax scrolling which is one of the things you may want to do, you are going to have to break your background up into various layers..

These layers would vary from closest to furthest from the camera.. that way, it looks 3 dimensional.

Depending on how much you are dollying across the room, you may want to apply a look at constraint to the background plan so it is always facing the camera (at a 90 degree angle)..

Play with it.

- Portfolio-

read 260 times
1/18/2012 1:54:27 AM (last edit: 1/18/2012 1:54:27 AM)
show user profile  jareu
"Play with it." - that's what she said.

I agree though, Have several planes at different distances. Break your background up into closest and furthest parts, including the snow on the floor and map those textures to each plane with an opacity map. should work well.

He who says it cannot be done is interrupting the man doing it.

read 258 times
1/18/2012 2:03:06 AM (last edit: 1/18/2012 2:03:06 AM)
show user profile  theTROLL
Very helpful... thank you guys
read 235 times
1/18/2012 8:07:44 PM (last edit: 1/18/2012 8:07:44 PM)
#Maxforums IRC
Open chat window