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Animated vertex color
show user profile  Zman
Is there a simple way I could animated it ?



read 397 times
2/23/2016 1:59:37 PM (last edit: 2/23/2016 1:59:37 PM)
show user profile  herfst1
What about vertexPaint modifier? I'm pretty sure you can key-frame in some of those values, though I don't know about the actual colour being key-able.
read 386 times
2/23/2016 8:02:50 PM (last edit: 2/23/2016 8:02:50 PM)
show user profile  Zman
Sux that they didnt make it animateable...
Coulda been so nice to have a simple way to be able draw animated masks within max...


read 363 times
2/24/2016 3:13:55 PM (last edit: 2/24/2016 3:13:55 PM)
show user profile  Dave
Complete shot in the dark here... but, could you "fudge" this with morph targets?

The theory is just if morph targts are taking vert data changing into account, maybe it also stores vert colour? So you could potentially, maybe, animate it that way?

"I flew over Egypt once"

read 361 times
2/24/2016 3:17:15 PM (last edit: 2/24/2016 3:17:15 PM)
show user profile  Garp
Add an Unwrap UVW modifier, set its channel to Vertex Color Channel, open the UV editor and animate the vertex positions (using Auto Key).
U is red, V is green, W is blue.
Switch between the orthographic views with the drop-down button on the dialog's top toolbar.


edit: haven't done one of those in a while :)










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read 356 times
2/24/2016 3:53:15 PM (last edit: 2/24/2016 4:20:08 PM)
show user profile  Dave
Garp to the rescue!

Although you lose points for not already having a box made when beginning recording. Precious seconds Garp! PRECIOUS SECONDS.

"I flew over Egypt once"

read 342 times
2/24/2016 4:47:20 PM (last edit: 2/24/2016 4:47:20 PM)
show user profile  herfst1
Cheers garp, that's amazing.
read 334 times
2/24/2016 5:46:34 PM (last edit: 2/24/2016 5:46:34 PM)
show user profile  ScotlandDave
Nice solution Garp, never seen that being used ever..


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read 280 times
2/26/2016 4:33:02 PM (last edit: 2/26/2016 4:33:02 PM)
show user profile  Garp
Thanks, guys :)

One of the cool things is that just as with regular texture mapping, you can separate the polygons in the UV editor and then assign a different color per polygon to the 'same' (on the model) vertex

(Has Zman come back since I posted?)




read 274 times
2/26/2016 5:53:07 PM (last edit: 2/26/2016 5:54:01 PM)
show user profile  Zman
Thats very nice Garp, not what I intended to do at all tho ...

Lets say I have a sphere.
I woulda liked to be able to turn on the "auto key", move to frame 50 and draw a line on it. then move to frame 100 and draw more stuff on it. then move to frame 200 and change the drawings.

Why cant the vertex paint data be keyable .... :(


read 241 times
2/28/2016 1:04:16 PM (last edit: 2/28/2016 1:04:16 PM)
show user profile  Garp
You're absolutely right. Auto Key should work.
After all, the VertexPaint modifier is just another editing tool for vertex coordinates that happen to be used for color, illumination or alpha instead of positions.

I've never user mxs for vertex painting and I wonder if it would be possible to extend the modifier such that the changes can be auto-keyed.
Hmm... interesting.




read 237 times
2/28/2016 2:25:35 PM (last edit: 2/28/2016 2:26:03 PM)
show user profile  Zman
The parameter "vertex color" itself isnt keyable ...


read 236 times
2/28/2016 2:51:56 PM (last edit: 2/28/2016 2:51:56 PM)
show user profile  Garp
It wouldn't be very useful.




read 233 times
2/28/2016 3:48:34 PM (last edit: 2/28/2016 3:48:34 PM)
show user profile  Zman
It could be very usefull for me - to be able to paint animated masks quickly.


read 224 times
2/29/2016 7:33:50 AM (last edit: 2/29/2016 7:33:50 AM)
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