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Animated sweep ? Anyone ?
show user profile  khamski
Hey, friends!

I am hitting the wall here with my head.
It's weird but there is no way to correctly animate simple thing like a growing geo on the path.
Or is there ?

Yes i know there is Loft.
But it's fucking archaic




read 410 times
7/1/2016 1:58:33 PM (last edit: 7/1/2016 2:00:47 PM)
show user profile  khamski
hysterical laugh is all i am when i see how Loft operates and how it represented in max worlfow /system...

After all these years... We still have to use Loft as it was created gazillion years ago in dos 3d studio...




read 401 times
7/1/2016 2:22:19 PM (last edit: 7/1/2016 2:22:19 PM)
show user profile  FX
Try Path deform, Max is becoming the industry standard for rubbing sticks together.
read 398 times
7/1/2016 2:34:08 PM (last edit: 7/1/2016 2:35:14 PM)
show user profile  khamski
Yeah but:
1. It is bad on corners.
2. It goes via path not grows. I guess i can use some slice space warp but it makes it even more of a pain in ass.


read 392 times
7/1/2016 2:40:51 PM (last edit: 7/1/2016 2:40:51 PM)
show user profile  FX
Beyond basic modelling and texturing Max is THE proverbial pain in the ass.

What are you trying to create ? all the solutions I have are for organics.
read 388 times
7/1/2016 2:48:49 PM (last edit: 7/1/2016 2:50:10 PM)
show user profile  khamski
What is the easiest tool to post videos right in a post?


read 383 times
7/1/2016 2:53:58 PM (last edit: 7/1/2016 2:53:58 PM)
show user profile  FX
I use Snagit and Upload to Screencast.

Screen-Cast-O-Matic's probably the quickest route.

https://screencast-o-matic.com/home
read 377 times
7/1/2016 3:20:31 PM (last edit: 7/1/2016 3:21:31 PM)
show user profile  khamski
Awww. Screen-O-Matic is awesome!
Thanx.

So i basically did what i wanted but...
As i said loft is an archaic thing. It has to go... Has to go.
Everyone need animated sweep modifier.




*dayuuum.. I really went to town with the size... and voice comments...


read 364 times
7/1/2016 5:40:54 PM (last edit: 7/1/2016 5:42:37 PM)
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