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Animated slice plane -> Exporting sequential OBJ's
show user profile  Dr_Jim
Yeah....that's right.
SO I have an animation that involves a decent amount of slice plane animating.

I need to export sequential OBj's from this animation. Sequential obj export works fine....but its not carrying the slice plane animation through....just not working right.
Is there some way to bake the slice plane animation down? Point Cache doesnt work.

Some other way to bake it? So that sequential obj export will work ?

Interesting......this may be impossible.
Ive tried scripts......FBX as an interim......nothing seems to recognize the 'slice plane' and its effects on the fucking object.


read 324 times
9/29/2015 6:12:54 PM (last edit: 9/29/2015 6:30:29 PM)
show user profile  FX
Have you looked into ScalpelMax ?

May be a little more configurable. ?

read 315 times
9/29/2015 7:06:01 PM (last edit: 9/29/2015 7:06:01 PM)
show user profile  Dr_Jim
Interestingly I got it to work

My objects were extruded/beveled splines with the slice and cap mods on top.
I needed to convert the spline/bevel into an editible mesh....leaving the slice on top.
That seems to export properly now!


read 306 times
9/29/2015 7:27:56 PM (last edit: 9/29/2015 7:27:56 PM)
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