Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Animated slice plane -> Exporting sequential OBJ's
show user profile  Dr_Jim
Yeah....that's right.
SO I have an animation that involves a decent amount of slice plane animating.

I need to export sequential OBj's from this animation. Sequential obj export works fine....but its not carrying the slice plane animation through....just not working right.
Is there some way to bake the slice plane animation down? Point Cache doesnt work.

Some other way to bake it? So that sequential obj export will work ?

Interesting......this may be impossible.
Ive tried scripts......FBX as an interim......nothing seems to recognize the 'slice plane' and its effects on the fucking object.


read 456 times
9/29/2015 6:12:54 PM (last edit: 9/29/2015 6:30:29 PM)
show user profile  FX
Have you looked into ScalpelMax ?

May be a little more configurable. ?

read 447 times
9/29/2015 7:06:01 PM (last edit: 9/29/2015 7:06:01 PM)
show user profile  Dr_Jim
Interestingly I got it to work

My objects were extruded/beveled splines with the slice and cap mods on top.
I needed to convert the spline/bevel into an editible mesh....leaving the slice on top.
That seems to export properly now!


read 438 times
9/29/2015 7:27:56 PM (last edit: 9/29/2015 7:27:56 PM)
#Maxforums IRC
Open chat window