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Animated morph
show user profile  Idiotforaliving
Hiaguys, im playing around with one of my models. I want to animate the model, starting with a cube and evolving into a shape. I looked into morph modifier but this requires the model to keep its vertice count. I cant think of any way i can make this happen. Do you got any hints?
Cheers!
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www.projekt86.nl

read 623 times
1/19/2009 1:48:36 PM (last edit: 1/19/2009 1:48:36 PM)
show user profile  Jollabollathan
What sort of shape? And what sort of movement do you want the morph to have? A single, uniform motion, or in steps and stages (like a well-animated transformer, maybe).

read 614 times
1/19/2009 2:05:53 PM (last edit: 1/19/2009 2:05:53 PM)
show user profile  owtdor
How about starting with the count on your final model, and try to duplicate that exact number on the box. You can setup the basics during the object creation, then cut, divide, add, delete faces as needed to get the exact count you need. Really not as time consuming as you might think.
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read 613 times
1/19/2009 2:06:15 PM (last edit: 1/19/2009 2:06:15 PM)
show user profile  Idiotforaliving
Hmm good thought, ill give it a try :)
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www.projekt86.nl

read 608 times
1/19/2009 2:34:59 PM (last edit: 1/19/2009 2:34:59 PM)
show user profile  mrgrotey
Animated Morph =D






read 598 times
1/19/2009 3:23:31 PM (last edit: 1/19/2009 3:23:31 PM)
show user profile  BishBashRoss2
Haha..... :'(





read 596 times
1/19/2009 3:26:27 PM (last edit: 1/19/2009 3:26:27 PM)
show user profile  Philbert
Classic trick if you cant match vertex counts is to have an approximate middle shape that you create as a morph target for both target objects

start = A
end = B
middle point morph a= 1
middle point morph b = 2

A > 1 (quick switch or cross/fade) > 2 > B

AKA shape > blob > shape


 Everybody`s Got Something To Hide Except Me And My Monkey

read 581 times
1/19/2009 5:29:23 PM (last edit: 1/19/2009 5:29:23 PM)
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