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Amplify Constrained Dummy Movements?
show user profile  FX
I'm story boarding an animation sequence, and a bit stumped, I have an object linked to a dummy which is attached to a water surface using an attachment constraint but the dummy hardly reacts to it, is there any way to amplify the dummies movement?

You can see at the end when the object touches the surface the dummy just wibbles slightly, I don't want it to wibble I want it to wobble.


read 211 times
3/24/2017 12:14:08 PM (last edit: 3/24/2017 12:16:07 PM)
show user profile  Nik Clark
Perhaps connect it to a vertex instead of using the attachment constraint?
http://www.scriptspot.com/3ds-max/scripts/attach-object-to-vertices


But, I think the problem is your mesh doesn't move very much in the centre.





read 204 times
3/24/2017 12:34:29 PM (last edit: 3/24/2017 12:35:14 PM)
show user profile  FX
Cheers Nik, can't collapse it unfortunately, it has animated modifiers.

I know it doesn't move much...which is why I want to amplify it :)

I've been fighting with Flex modifier for the last hour, what a absolute turd of development.
If I can't figure it out I'll switch to Realflow, I was trying to save time with Flex but it's viewport speed is fucking abysmal.

edit: Ill try duping the water increasing the ripples, hiding and link to that instead.
read 195 times
3/24/2017 1:26:27 PM (last edit: 3/24/2017 1:28:29 PM)
show user profile  Nik Clark
Sounds like a good plan.

Out of interest, what is it? I want to imagine it's graphene sheets, but I don't know how graphene behaves.




read 190 times
3/24/2017 1:35:18 PM (last edit: 3/24/2017 1:35:18 PM)
show user profile  FX
Histology, shaves from a Microtome, paraffin wax mould, initially wrinkly after shaving then flatten out when placed on warm water, lifted off using a glass slide,I'm just getting the mechanics of the sequence together.

Maybe obsessing over detail as usual, it will do, a few manual keyframes will save a lot of time, I keep stalling looking for automated solutions when a manual fix is much quicker.
read 188 times
3/24/2017 2:17:59 PM (last edit: 3/24/2017 2:17:59 PM)
show user profile  Nik Clark
Cool, that's a fun project. Looks good so far.





read 182 times
3/24/2017 2:44:37 PM (last edit: 3/24/2017 2:44:37 PM)
show user profile  HANZZ
I'd imagine you could select the object, go to new track view, and find it's upwards axis (Z) and increase that curve.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 176 times
3/24/2017 3:16:47 PM (last edit: 3/24/2017 3:16:47 PM)
show user profile  FX
Not when it's constrained. attachment track is locked and displays no properties.
read 173 times
3/24/2017 3:29:45 PM (last edit: 3/24/2017 3:29:45 PM)
show user profile  FX
It's a bit glitchy, probably best to delete and start again, goddamn this Flex abomination, this would be much more fun with 2 x 1080's ;)


read 171 times
3/24/2017 4:49:14 PM (last edit: 3/24/2017 4:49:14 PM)
show user profile  HANZZ
Maybe clone the surface it's attached to, hide it, and increase Z scale of the model...?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 168 times
3/24/2017 5:05:14 PM (last edit: 3/24/2017 5:05:14 PM)
show user profile  FX
The shave is already attached to a hidden Flex with bigger ripples, I never think ahead so the preceding steps always limit the following steps in some way, guess that's how you work out to do things.

Trial, error and cursing the living shit out of Autodesk :)

...I'll give it another shot tomorrow, now is beer time.
read 163 times
3/24/2017 5:37:22 PM (last edit: 3/24/2017 5:37:22 PM)
show user profile  HANZZ
Then increase the Z scale of the object it's attached to, see if it works, and if it does, then copy the object, scale it back down, hide the ATTACHED one, and leave the non scaled one for rendering.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 158 times
3/24/2017 6:12:08 PM (last edit: 3/24/2017 6:12:08 PM)
show user profile  Nik Clark
FX, for some reason, I've just ordered 2x 1080s that I can't use and feel the urge to send them to you.





read 156 times
3/24/2017 6:20:10 PM (last edit: 3/24/2017 6:20:10 PM)
show user profile  FX
Really?, wow, that's so generous of you Nik, I'll fire you my address on FB. :)

many thanks!
read 150 times
3/24/2017 6:49:55 PM (last edit: 3/24/2017 6:49:55 PM)
show user profile  Garp
Couple of ways I can think of. Apply a Patch deformer driven by the water surface. Or simpler, reuse the same Wave/Ripple deformer.

On the other hand, why are there waves here? It looks a bit small for an ocean ;) What's the scale of your scene?




read 142 times
3/24/2017 7:01:15 PM (last edit: 3/24/2017 7:03:48 PM)
 
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