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Aligning adjacent polygons' textures quickly
show user profile  kraj0t
Hi all! This is my first post here, though I’ve been around for a while ^^

Do you know if there is a tool that can be used for aligning adjacent faces’ textures quickly? I’m looking for something like the ‘alt+right click’ feature in Valve’s Hammer editor. Currently, in 3ds Max, I’m forced to use the uvw modifiers, which is a much slower and more cumbersome way to do it, as well as a dirtier one.

Check this youtube link at the bottom of the post; from 11:00 to 13:30, you can see what I mean. With that tool, seams are totally invisible among the two desired faces.

Is there anything like that in 3ds Max? If there isn’t, wouldn’t it be wonderful? :-S

Thanks in advance!

link:http://www.youtube.com/watch?v=2m1zXWsfU9I

read 266 times
11/5/2011 7:40:21 PM (last edit: 11/5/2011 7:40:21 PM)
show user profile  mrgrotey
Nope that feature isnt in max. the closest you will get is stitching the face in the unwrap window.




read 262 times
11/5/2011 7:45:46 PM (last edit: 11/5/2011 7:45:46 PM)
show user profile  Garp
That would be a great feature!

edit: the Stitch:Custom tool (in the Stitch rollout) does something like that.




read 255 times
11/5/2011 8:25:01 PM (last edit: 11/5/2011 8:55:02 PM)
show user profile  kraj0t
Hmm, yeah, I know about the Stitch tool. But it's not the same... Thank you anyway for the replies.

Do you think that what I'm asking for could be achieved with a script? I know nothing about MAXScript, but maybe there's a way. It would definitely be a super-cool addition.
read 243 times
11/5/2011 9:45:10 PM (last edit: 11/5/2011 9:45:10 PM)
show user profile  Garp
Sure it's scriptable - not in 5 minutes though - but you want a tool to move UVs around outside of any mapping modifier, which goes against max's standard behavior.
Better do it in some dedicated app, like the one you referred to.




read 238 times
11/6/2011 12:03:07 AM (last edit: 11/6/2011 12:03:07 AM)
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