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African Roofs?
show user profile  MrCaseStudy
whats the best way to create the roof of one of these African huts?
http://www.trekearth.com/gallery/Africa/Zambia/West/North-Western/luanga_valley/photo21195.htm

read 687 times
8/28/2012 3:07:05 PM (last edit: 8/28/2012 3:07:05 PM)
show user profile  Weetabix
Personally, textured, with some cutout straw image planes for the bits that hang over the edge.

Unless you are insane, and want to do the mega high-poly way...


read 681 times
8/28/2012 3:11:23 PM (last edit: 8/28/2012 3:11:23 PM)
show user profile  digital3ds
I was stinkin the same thing ^
- Mike Sawicki




read 676 times
8/28/2012 3:14:31 PM (last edit: 8/28/2012 3:14:31 PM)
show user profile  Nanne
Perhaps simple cylinders placed with ParticleFlow to represent the most visible straws and break up the silhouette.

Kristoffer Helander
www.kristofferhelander.se
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read 668 times
8/28/2012 3:29:35 PM (last edit: 8/28/2012 3:29:35 PM)
show user profile  MrCaseStudy
orite cheers guys! il have a gander!
read 638 times
8/28/2012 9:48:28 PM (last edit: 8/28/2012 9:48:28 PM)
show user profile  LionDebt
They're called 'thatched' roofs... :)

And yea, what's the end product? If it's for a game engine, the typical process is a textured conical shape with image planes around the edges textured similarly but with opacity.
read 629 times
8/28/2012 10:27:25 PM (last edit: 8/28/2012 10:27:25 PM)
show user profile  S. Silard
I'd be insane and model it fucking highes hardcorest poly , to brake my computer down . And make normal , displacament , hight , bump , AO , shadow , reflectance map from it for low poly .

Congrats, you found my signature.

read 617 times
8/28/2012 11:01:15 PM (last edit: 8/28/2012 11:01:15 PM)
show user profile  LionDebt
Pretty sure you can achieve something damn realistic with Hair&Fur also, just mega tweaking the settings...
read 599 times
8/29/2012 12:39:25 AM (last edit: 8/29/2012 12:39:25 AM)
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