Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

A little advice >>> modeling issue 3d max
show user profile  mido_55_60
hi i'm a 3d max beginner and i'm working on modeling my cpu , so i'm confused about the front view of it, as it contains many holes ,so can i just put the material of it just one piece or i have to model it...(and if i have to texture it, is the best method to put the full image of the front view of my cpu and put it or texture every block as the image shows u it is divided >>>>>>>>>
see the image below

thanks in advance
and Sorry for my English :)
read 991 times
9/29/2012 4:52:41 AM (last edit: 9/29/2012 5:34:42 AM)
show user profile  Mr_Stabby
you can model it quite easily: create a plane the size and shape of a panel, subdivide the plane to the amount of holes you need (best use connect tool to set the connection amount both length and width wise since they are different), select all faces and use insert tool as per face to create the hole outlines, delete the hole caps and your'e done

EDIT: im feeling fancy today:

Unable to display content. Adobe Flash is required.

For the bottom piece you can model it as a whole then cut out the floppy bay spaces with boolean

read 978 times
9/29/2012 6:20:36 AM (last edit: 9/29/2012 6:44:52 AM)
show user profile  mido_55_60
thnx a lot for this video and i appreciate ur effort :)))
read 972 times
9/29/2012 6:59:36 AM (last edit: 9/29/2012 7:03:07 AM)
show user profile  mido_55_60
hey Mr_Stabby another little question fo feeling more fancy :D :)).........i finished modeling a computer monitor here is the image so i need advice if i can could it better or with another method for holes >>>

as i used boolean for those holes but i don't think that this is the right way it makes as pc runs slower and costs more faces but nw it's good >>>>so any ideas as the plane method won't work here as i need to inset after smoothing as i applied turbosmooth and i need to divide which is not easy after doing the whole monitor which is difficult to do and i need the holes to be aligned with the semicirular line of the monitor..?
read 967 times
9/29/2012 7:22:55 AM (last edit: 9/29/2012 7:22:55 AM)
show user profile  Mr_Stabby
If the base cage of your monitor has good edge flows (something with that kind of shape should have edge flows going all the way through it) i dont see any problem using the same method on it before smoothing. There will be a bit more work, mostly manually selecting the newly created faces since they will probably be across divided planes but the main principle is the same. Tbh though, unless you want need the topology to be good for some specific purpose i wouldn't worry about it.

You could of course create the holes with a texture but there a quite big issue with this - the plastic wont have any depth so close up it would look completely fake. You could remedy this with a material wide displacement and edge rounding shader but thats like using an orbital nuke to kill an ant :p

Mostly i suggest you check out some box modeling videos, unlike the name suggests it doesn't have anything to do with boxes (aside a box being a popular starting place) but rather box modeling is about preserving good edge flows throughout a model while detailing it. Your model for example is a perfect case study since it can be created entirely with box modeling techniques and requires no turbosmooth.

read 958 times
9/29/2012 8:15:31 AM (last edit: 9/29/2012 8:17:42 AM)
show user profile  mido_55_60
yes it has good edge flows....the deal here is that as u see in the image that i have booleaned the monitor after applying turbosmooth then turned it into editable-poly so no way to go back to modify it ,i think it looks cool but it could be better...and i have checked a lot of videos about box modeling and it helped me alot since learning max but my biggest issues there is making multiple holes just i made in this i think next time i'll try ur way before smoothing and if u can give me a link to any video about that stuff (inserting multiple holes in complex objects)............a big thankssssssss thanks for ur concern :)))
read 932 times
9/29/2012 1:56:44 PM (last edit: 9/29/2012 3:44:36 PM)
show user profile  LionDebt
*used booleans

*it has good edge flow


Show us an edged-face view, go on, I dare ya!

Good rule of thumb is never, ever collapse your Turbosmooth modifier into the EditPoly. You can't undo it later on. It will massively increase your scenes polygon count. It will complicate your mesh into something unworkable when you later decide to modify it. Instead, just turn it on/off as you are working.

read 905 times
9/30/2012 1:23:38 AM (last edit: 9/30/2012 1:23:38 AM)
show user profile  mido_55_60
@LionDebt u are right of course :D boolean and good edge flow can't be done >>>>when i said it has a good edge flow i meant that before making holes (before using boolean) as my question is how to make holes in those complex objects in other way instead of using the model has a good flow before boolean :)

and in the case of collapsing the turbo smooth>>>i have done this because i used boolean after applying turbosmooth because if i have used boolean first to make holes and then have applied turbosmooth for whole object it will many defects in objects>>>>that's why i want another way instead of using boolean
read 885 times
9/30/2012 6:06:31 PM (last edit: 9/30/2012 6:06:31 PM)
show user profile  Garp
You can always model one 'hole' with a good topo, clone/attach/weld so you get the amount of surface you need, then make it fit your model with an FFD.

read 875 times
9/30/2012 8:11:06 PM (last edit: 9/30/2012 8:11:06 PM)
show user profile  LionDebt
I recorded a good 5 minute Jing video showing how to do this...

But I've reached my upload/storage limit for this month... Sorry.

Create a cube.
Select an edge.
Connect it x times (where (x*2)-1 is the number of holes you want)
Select faces, inset them a tiny amount
** Extrude (into the model) to create the holes
Select each row of edges which has a hole, and connect it with 2 times and 80 stretch.
Repeat above step for each x or y (axis) that you didn't do in that step.

Alternatively omit step ** and do the steps with a plane to begin with. And use a Shell Modifier (closer to realism).

Use Soft Selection to implement the 'curvature' (as seen in your image).

Sorry - the video was a lot more.. to the point.
read 866 times
9/30/2012 10:00:04 PM (last edit: 9/30/2012 10:00:04 PM)
show user profile  mido_55_60
thnx LionDebt thnx all u helped me alot :))
read 846 times
10/1/2012 10:27:35 AM (last edit: 10/1/2012 10:27:35 AM)
show user profile  Acequotes
I have to agree with everyone here. This is an awesome forum site.
read 834 times
10/1/2012 11:27:17 AM (last edit: 10/1/2012 11:27:17 AM)
show user profile  LionDebt
^ sigh. Mod me please. I want to kick some spam ass.
read 824 times
10/1/2012 12:58:52 PM (last edit: 10/1/2012 12:58:52 PM)
show user profile  Mr_Stabby
i called and what sounded like an elderly black man picked up and offered to orally pleasure me :| i replied yes, of course but all i got was a bunch of mouth sounds over the phone, rip off!

read 809 times
10/1/2012 3:45:37 PM (last edit: 10/1/2012 3:45:37 PM)
#Maxforums IRC
Open chat window