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|Advice on Lighting (Transparent Plastic) - Noob|
I'm trying to create a transparent plastic material.(similar to packaged water bottles). I have some doubts regarding this,
1.The specular highlight shape for the bottle is based on the lightsource , for eg:shows a distorted rectangular window shape for window lighting. What shader should i choose for getting it? Anisotropic?
2.I thouht of using a HDRI image for realistic environment reflection.Do I have to use the image on the reflection map of the material/ or on the environment bg map setting?
3.I've read on HDRI for illuminating a scene.Should I set it up with environment and then use the skylight to use the environment?
I'm using a Raytrace Material (Phong) with
MR is the renderer.
Thanks for your time. :)
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2/21/2009 6:47:21 AM (last edit: 2/21/2009 6:47:21 AM)