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more advanced procedural maps in Max? What to purchase?
show user profile  Error404
I'm working more in Max now, and looking to pick up a few plugins (or free scripts). I've been away from 3dsMax for quite some years, so I'm probably a bit out of the loop, I've been in Maya pretty much since 2009, time to catch up in Max again :)

What are yall using for more procedural texturing capabilities in Max beyond the basic noises and existing maps in Max?

DarkTree doesn't look like it's still in development. Though it looks like VRay still has the VRaySimbiontMtl, so that's a possibility. I found the old Bercon noise maps, that's a small step in the right direction.

Have been using FilterForge a bit, but that's not really "procedural"... in that I have to write out bitmaps to render them. Which is fine, it works when I need it.

Lets here it :) -

read 326 times
5/10/2016 6:21:14 PM (last edit: 5/10/2016 6:24:04 PM)
show user profile  Nanne
Substance Designer?

Kristoffer Helander
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read 317 times
5/10/2016 6:42:38 PM (last edit: 5/10/2016 6:42:38 PM)
show user profile  Error404
ahh, I forgot about that one, thanks! Yea, that's a good one for sure, I'll get that :) -

read 308 times
5/10/2016 7:24:07 PM (last edit: 5/10/2016 7:24:07 PM)
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