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ADSK poll - max on mac or linux ?
show user profile  soontekk
http://area.autodesk.com/blogs/ken/platform_options_for_3ds_max_and_3ds_max_design

melting ur brainz!
/ FOS4 / FO2 / iStockphoto / Twitter / Facebook / Vimeo /


read 377 times
8/29/2010 11:23:00 AM (last edit: 8/29/2010 11:23:00 AM)
show user profile  tuna
It's mainly about virtualizing it on OSX/Linux, rather than porting it. There are a few options for native versions, but it seems like the typical AD half-arsed "would it impress you if we gave you a 3DSMAX EMULATOR ON LINUX??"

No, no it would not. How about you make that piece of shit good for once?

No, nope, that's not in their repertoire.
read 373 times
8/29/2010 11:51:42 AM (last edit: 8/29/2010 11:51:42 AM)
show user profile  soontekk
the question where you can spend $100 on different options i have put $100 on making max better on its current platform :)

melting ur brainz!
/ FOS4 / FO2 / iStockphoto / Twitter / Facebook / Vimeo /


read 369 times
8/29/2010 12:00:04 PM (last edit: 8/29/2010 12:00:04 PM)
show user profile  tuna
Also more OSX people (who probably don't even do 3d) will vote on this than 'Linux users' who use linux at work and go home and try not to think of Autodesk or the OS ever again because from an artist's standpoint nobody wants to be using linux, but from an IT standpoint it is a great idea. The idea of putting a poll on "the area" has been flawed from the start, and by doing so, you're immediately making sure anyone who is remotely competent or experienced at their job isn't going to ever see some shitty Area blog post. (no offense of course, word gets around and it does reach some people, however...) The Area is simply the biggest community abomination ever and I'm glad I don't have to even remotely rely on it any more.
read 368 times
8/29/2010 12:05:23 PM (last edit: 8/29/2010 12:07:51 PM)
show user profile  tuna
the question where you can spend $100 on different options i have put $100 on making max better on its current platform :)

I did this too :) I'm pretty sure they stopped listening to customer feedback in 2004 though? Expect to see an OSX port in a few years, I guess.
read 362 times
8/29/2010 12:12:15 PM (last edit: 8/29/2010 12:12:15 PM)
show user profile  Kajico
I'd rather they ported XSI to OSX, seeing as how there is already a Linux port. I'd hate to see any kind of Max port. It can barely function on windows, let alone a half assed move to another platform.
read 357 times
8/29/2010 1:03:29 PM (last edit: 8/29/2010 1:03:29 PM)
show user profile  advance-software
Fix the feking copy protection & it'll work on Linux using Wine. Cinema4D does.

Porting to other platforms would help ensure the code base is robust as porting shows up issues so it's not just about running elsewhere it's the process you go through.

That said, 3dsmax + plugins are hardwired into windows, so it'll be a non-trivial port.

The bigger problem is that they're still asking questions like this. Blender is catching up fast. They need to merge the soft, maya & 3dsmax teams & create a single unified uber product in order to compete. I don't see any evidence they're doing this. Oh well, not my business & I'm not a shareholder.



                       
<><> Infinity is coming ...


read 351 times
8/29/2010 1:35:34 PM (last edit: 8/29/2010 2:30:35 PM)
show user profile  Nik Clark
Fix the fucking program before adding to or porting. Typical Autodesk, more worried about increasing sales than making a better product.


Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 337 times
8/29/2010 2:45:57 PM (last edit: 8/29/2010 2:45:57 PM)
show user profile  jareu
The thing that has always bloody mystified me is that the material editor hasnt changed since like R2. seriously, Im sick of running out of space and scrolling through materials to find what is what. Why cant it be infinite and folder based like C4D's. I found that brilliant!



www.pixellurgymedia.com


read 328 times
8/29/2010 3:29:59 PM (last edit: 8/29/2010 3:29:59 PM)
show user profile  Error404
>> The thing that has always bloody mystified me is that the material editor hasnt changed since like R2

Maya's editors haven't changed in forever either.

www.DanielBuck.net - www.404photography.net - www.BuckshotsBlog.com

read 295 times
8/30/2010 8:18:07 PM (last edit: 8/30/2010 8:18:07 PM)
show user profile  Nik Clark
Well, 2011 has a new material editor, which is actually pretty good, even if they have messed up the material choice bit.


Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 290 times
8/30/2010 8:25:56 PM (last edit: 8/30/2010 8:25:56 PM)
show user profile  Nik Clark
http://www.infoworld.com/d/applications/autocad-coming-ipad-iphone-returning-mac%E2%80%8E-859?source=rss_

Autocad is being released for the iPad and iPhone.

Sorry, but what?



Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 255 times
8/31/2010 7:35:13 PM (last edit: 8/31/2010 7:36:13 PM)
show user profile  Nik Clark
Well, the results are in, and it looks like they are considering a Mac version now.
http://area.autodesk.com/blogs/ken/the_community_has_spoken_results_of_3ds_max_platform_survey




Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 225 times
9/1/2010 11:06:23 PM (last edit: 9/1/2010 11:06:23 PM)
show user profile  killerbee2
can't wait till they release max for household apparatus...

Imagine rendering on your microwave processor, now that would expand their users to even household wives and cleaning personel.





read 188 times
9/2/2010 1:21:56 PM (last edit: 9/2/2010 1:21:56 PM)
show user profile  soontekk
who still has a microwave ??
i cook everything on my extreme i7
when i have friends over i even throw in a bit of gi and reflections !

melting ur brainz!
/ FOS4 / FO2 / iStockphoto / Twitter / Facebook / Vimeo /


read 183 times
9/2/2010 1:26:45 PM (last edit: 9/2/2010 1:26:45 PM)
 
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