Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Adjusting biped animation
show user profile  Cheb
Hi Guys,

I downloaded biped sword swing animation off the web, it works all great except one problem: the animated dude only has two fingers grasping the sword. My character has 5 fingers, and other 3 remain in "neutral" mode. How can I get him to grab the sword with all fingers without having to change every single frame manually? The .bip animation has a keyframe in every frame, and just deleting keys for fingers seems to disable its entire hand.

So I am looking for something similar to local adjustment layer in CAT motion.

Any advice?

Thanks,
-mike
read 384 times
2/26/2012 11:19:52 AM (last edit: 2/26/2012 11:19:52 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org