Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Adding offset to a path constraint
show user profile  3joez
I have an object constrained to a path, how do I offset the object so it follows the path but moved away from it?
read 409 times
3/4/2015 9:37:54 AM (last edit: 3/4/2015 9:37:54 AM)
show user profile  herfst1
Try animating the object you're path constraining. Move it in the opposite direction of the one you're intending.

[edit] I'm not sure it'll work. All I know is if you move the pivot it offsets inversely. You could also maybe try linking it to a dummy which you animate, though I'm not sure if that will screw up the path constraint.
read 407 times
3/4/2015 9:43:11 AM (last edit: 3/4/2015 9:47:09 AM)
show user profile  3joez
Isn't there a way to put something like a position list controller in the object and then telling it to move 50 units (for example) in the z axis, while following the path?
read 400 times
3/4/2015 11:36:27 AM (last edit: 3/4/2015 11:36:27 AM)
show user profile  herfst1
Not in the modifier; only directionally along the spline, and rotationally along the spline.

You could animate the spline.

If you're able to find a way to animate the pivot of the object you're path constraining you'll be sorted, but I don't know how.
read 398 times
3/4/2015 11:42:36 AM (last edit: 3/4/2015 11:42:36 AM)
show user profile  S. Silard

If you don't need constant control:
-Change the Object's Pivot's position. Because the object's pivot is following the path, not the center of it.

If you need constant control:
-Add a Dummy, make the Object Constrained to Position of that dummy. In the Command Panel > Hierarchy > IK >Position List, select Position Constraint, set the Wight to lower value, with 10 it worked perfectly for me. If your object is too close to path move the Dummy.
If your object won't start to move on the path, go to Command Panel > Motions > Parameters > Path Parameters , under Path Options set %Along Path to a nonzero value.

read 384 times
3/5/2015 3:57:17 AM (last edit: 3/5/2015 3:57:17 AM)
show user profile  Nanne
Use a Dummy or Point helper with the path constraint and then link the object to the helper object. Now you can offset the object or even animate it however you like. You could use the Link Constraint if you at some point would like to detach the object from the path and let it animate independent.

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 375 times
3/5/2015 9:04:03 AM (last edit: 3/5/2015 9:04:03 AM)
show user profile  3joez
Thanks guys, works perfectly for me.
read 362 times
3/5/2015 2:04:32 PM (last edit: 3/5/2015 2:04:32 PM)
#Maxforums IRC
Open chat window