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Adding offset to a path constraint
show user profile  3joez
I have an object constrained to a path, how do I offset the object so it follows the path but moved away from it?

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3/4/2015 9:37:54 AM (last edit: 3/4/2015 9:37:54 AM)
show user profile  herfst1
Try animating the object you're path constraining. Move it in the opposite direction of the one you're intending.

[edit] I'm not sure it'll work. All I know is if you move the pivot it offsets inversely. You could also maybe try linking it to a dummy which you animate, though I'm not sure if that will screw up the path constraint.
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3/4/2015 9:43:11 AM (last edit: 3/4/2015 9:47:09 AM)
show user profile  3joez
Isn't there a way to put something like a position list controller in the object and then telling it to move 50 units (for example) in the z axis, while following the path?

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3/4/2015 11:36:27 AM (last edit: 3/4/2015 11:36:27 AM)
show user profile  herfst1
Not in the modifier; only directionally along the spline, and rotationally along the spline.

You could animate the spline.

If you're able to find a way to animate the pivot of the object you're path constraining you'll be sorted, but I don't know how.
read 322 times
3/4/2015 11:42:36 AM (last edit: 3/4/2015 11:42:36 AM)
show user profile  S. Silard

If you don't need constant control:
-Change the Object's Pivot's position. Because the object's pivot is following the path, not the center of it.

If you need constant control:
-Add a Dummy, make the Object Constrained to Position of that dummy. In the Command Panel > Hierarchy > IK >Position List, select Position Constraint, set the Wight to lower value, with 10 it worked perfectly for me. If your object is too close to path move the Dummy.
If your object won't start to move on the path, go to Command Panel > Motions > Parameters > Path Parameters , under Path Options set %Along Path to a nonzero value.

Congrats, you found my signature.

read 308 times
3/5/2015 3:57:17 AM (last edit: 3/5/2015 3:57:17 AM)
show user profile  Nanne
Use a Dummy or Point helper with the path constraint and then link the object to the helper object. Now you can offset the object or even animate it however you like. You could use the Link Constraint if you at some point would like to detach the object from the path and let it animate independent.

Kristoffer Helander
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read 299 times
3/5/2015 9:04:03 AM (last edit: 3/5/2015 9:04:03 AM)
show user profile  3joez
Thanks guys, works perfectly for me.

read 286 times
3/5/2015 2:04:32 PM (last edit: 3/5/2015 2:04:32 PM)
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