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Adding frames to animation
show user profile  Jock
I'm sure this is simple but i hardly ever venture into animation and dont know a great deal about it.

Basically i've got an animation that the clients happy with other than they just want something extra at the begining. So how exactly do I go about adding frames to the beggining of the animation without altering the work ive already done which has all the keyframes at the right time for like opening doors etc.

If i was adding the frames to the end i know id simply have tp alter the number of frames, but as it is, I need to increase the number, then move every keyframe for every object forward by say 200 frames, giving me 200 at the start to play with.

Hopefully that makes sense, if not i'll try explaining better

Edit: Ignore me....didnt realise you could put in negative figures to the time frame!
read 286 times
1/24/2012 5:13:39 PM (last edit: 1/24/2012 5:19:02 PM)
show user profile  Stianbl
Or you could select all objects in scene (ctrl+a) and then move all the keys forward.


read 266 times
1/25/2012 3:15:42 PM (last edit: 1/25/2012 3:15:42 PM)
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