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active topology mirror
show user profile  kiriro
hi, I have yet another problem. I now imported my character and setup the materials and uvws correctly, but now I want to continue working on the mesh. However ,so far neither my exploration of max nor google has given me any clue on how to edit one side of the mesh and mirror it onto the other side automatically while still remaining my UVs. In blender there was an option called X-mirror which automatically analyzed the mesh's topology and mirrored any transformation you did on one side onto the other. Does such a thing also exist in max?
read 1041 times
2/20/2011 9:23:24 PM (last edit: 2/20/2011 9:23:24 PM)
show user profile  K-tonne
symmetry is the closest to what you're looking for i guess
but it won't save your uv's if you aren't just moving verts around
uv's should be finalised on the completion of modelling really

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read 1037 times
2/20/2011 10:00:44 PM (last edit: 2/20/2011 10:00:44 PM)
show user profile  kiriro
I would just move verts around, my topo is almost flawless xD (spent weeks on developing it).
However whenever I use the symmetry modifier it automatically creates a mirrored instance and gives me the option to slice my mesh at it's pivot point. But if I were to slice it, wouldn't that delete the uv info on that side of the mesh?
read 1012 times
2/21/2011 5:24:06 PM (last edit: 2/21/2011 5:24:06 PM)
show user profile  K-tonne
it would basically cut your mesh in half and duplicate it to the other side- uv's aswell, yes

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read 1001 times
2/21/2011 6:26:37 PM (last edit: 2/21/2011 6:26:37 PM)
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