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Abstract Motion Graphics - Planning
show user profile  9krausec
Hey folks. I'm starting to move into some motion graphic work with AE currently and I have a pretty broad but important question for ya'll. How do you plan an abstract motion graphic piece? 3D is pretty straight forward (in a super general sense I suppose, unless you are doing abstract stuff I guess).

Any ideas? I'd love to break into this stuff, but I'm big on preparation and don't like to just "play around" with stuff until it works, I like to have a plan of action/goal before I start.

Thanks.




- Portfolio-




read 583 times
4/11/2014 9:17:58 PM (last edit: 4/11/2014 9:17:58 PM)
show user profile  digital3ds
Here's how we typically work out projects

Get together and discuss the project
Find references and inspiration of effects/lighting/etc
Discuss what will need post processing / what files will be shared among the group
STORYBOARD!

After these basics I personally like to think about what program I will need to use / will make the job easier and if time permits, make some tests of what I want to accomplish

Assuming your not worried about paying people, travel, etc etc etc, that's about all she wrote : )
- Mike Sawicki




read 548 times
4/13/2014 9:35:29 AM (last edit: 4/13/2014 9:42:28 AM)
show user profile  br0t
I'd go with writing down a bunch of ideas, then drawing/sketching them out, then do animation sketches with simple shapes in AE or Max. When you know what you want to do you can go for a detailed storyboard and animatic then.

never get low & slow & out of ideas


read 531 times
4/13/2014 11:53:52 AM (last edit: 4/13/2014 11:53:52 AM)
show user profile  9krausec
K, that sounds straight forward enough. I was just wondering if the creative process would be any different for something more abstract but it sounds like it's the same.

Cheers guys!




- Portfolio-




read 504 times
4/14/2014 11:13:41 PM (last edit: 4/14/2014 11:13:41 PM)
show user profile  jStins
I agree with 3ds that collecting video and images to create a mood/style board is a good place to start.

-Joel


joelstinson.com

read 491 times
4/15/2014 5:31:09 AM (last edit: 4/15/2014 5:31:21 AM)
show user profile  Dr. Jim
Dont forget about the 'design part'.
Motion Design relies on design first and foremost......no design and it;s just a bunch of eyecandy ...
Not just a cool idea....but: design.

Storyboards are part of the process (eventually)...however style frames are equally important.

Go read through the last few weeks of motionographer.(lots of process interviews)....go watch reels from mograph houses.....go look at the portfolio's of some designers (note: not animators....but designers who design style frames).....e.g.Kim Dulaney.........etc

I'm all for expanding and getting into new stuff.........and there is a process for sure, it's a rather very niche part of the industry and would be good to get a good handle on all of it before just 'diving in'.


read 465 times
4/15/2014 5:39:49 PM (last edit: 4/15/2014 5:39:49 PM)
show user profile  Spear Chuck
This is a pretty cool abstract...
https://www.youtube.com/watch?v=EEOcnNxNqt8

It picks up @ 7:30
read 429 times
4/17/2014 4:44:14 PM (last edit: 4/17/2014 4:54:12 PM)
show user profile  9krausec
Thanks guys! Haven't had time to look into any of your recommendations yet (yet) but thanks for the replies.

Been in the middle of job hunting. The elusive job...




- Portfolio-




read 416 times
4/17/2014 7:22:27 PM (last edit: 4/17/2014 7:22:27 PM)
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