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Why does Max use absolute paths for texture maps?
show user profile  Nanne
I worked on a project today in school that is stored on my external HDD using a Project Folder. The problem is that in school the HDD is H:\ or E:\ and at home it is X:\ and Max used absolute path for all the textures so when I got home I had to manually sett all the paths to relative ones using the Bitmap/Photometric Path Editor Utillity. That sure was nice and easy but why don't Max automatically set the texture path to be relative to the Project Folder, that sure makes more sense for me?

Kristoffer Helander
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read 3076 times
3/26/2009 4:41:38 PM (last edit: 3/26/2009 4:41:38 PM)
show user profile  Duders
If you go to Customize > Configure User Paths you should be able to make them relative rather than absolute.

read 3060 times
3/26/2009 6:48:13 PM (last edit: 3/26/2009 6:48:13 PM)
show user profile  Nanne
Duders: I've done that, the paths are relative in the User Paths Configuration but Max still does write the absolute path when I assign images as textures.

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 3030 times
3/27/2009 1:25:08 AM (last edit: 3/27/2009 1:25:08 AM)
show user profile  flyboy9999
Duders is right, it's the only way

Why don't you re-map your drive letter at school or at home.
read 3022 times
3/27/2009 2:48:33 AM (last edit: 3/27/2009 2:48:33 AM)
show user profile  Idiotforaliving
When you place your textures in the root of your folder where the maxfile is, it wil always find them. This gets messy with a lot of textures but you do know you wont miss maps.


read 3017 times
3/27/2009 3:32:49 AM (last edit: 3/27/2009 3:32:49 AM)
show user profile  Duders
I've never used it before but there is and Asset Tracking thing under File. That might help.

Isn't there also something you can use to prepare all your stuff for moving from one PC to another. I thinks its the Publish to DWF thing.

read 3002 times
3/27/2009 5:37:07 AM (last edit: 3/27/2009 5:37:07 AM)
show user profile  Mashedpot8er
Duders: You're thinking about archive. Found in the file dropdown.

Cad Monkey

read 2980 times
3/27/2009 6:32:52 PM (last edit: 3/27/2009 6:33:30 PM)
show user profile  nm8r
You can use Asset Tracking - Shift+T, select/highlight your maps, right click and set the path. When I get archived files from somewhere else, I strip the paths using Asset Tracking and just place them on a subdirectory on the root folder where the max file is similar to what idiotforaliving mentioned but one subdirectory down where 3ds max will automatically find it even if the maps have no paths.
read 2966 times
3/27/2009 11:32:38 PM (last edit: 3/28/2009 8:37:56 AM)
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