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Abandoned power station 3d
show user profile  DannyMax
what do you think guys ? Im happy with how its going so far but I'm sure it can still do with some work.

crits and ideas to impove it are welcome.


read 658 times
6/13/2010 1:06:12 AM (last edit: 6/13/2010 1:06:12 AM)
show user profile  Dave
Looks like a good start, not sure what you have planned for it but my suggestions are as follows:

- Weathering
Texture work mainly, rust, grime, dirty, grunge and dust the hell out everything. Bonus points for atmospheric dust particles in the air catching areas of light.

- Damage
Break stuff! Railings, stairwells that aren't usable any more, large cracks in floors and walls, busted glass. Things of that nature.

- "Stuff"
With damage comes debri, and scattered debri looks ace. If you snap off a railing, have the broken part just fallen down next to it. Think about how things would have gotten broken.

Look forward to updates.

"I flew over Egypt once"

read 647 times
6/13/2010 1:22:57 AM (last edit: 6/13/2010 1:22:57 AM)
show user profile  DannyMax
Thanks for the feedback Dave , I will work on the textures some more and maybe add a bit of damage. thanks again :)

read 643 times
6/13/2010 1:33:09 AM (last edit: 6/13/2010 1:33:09 AM)
show user profile  Mashedpot8er
Hi there. There's something odd looking about the image at the mo. Your lighting is really flat too. It sort of looks like an old 3d shooter level. I think its the grain of the textures over everything giving it a very over sharp feel.

I think the lighting looks flat because there is the bright light coming in from the windows, but then what should be reflected light illuminating the rest of the scene, looks to me as if it has been faked by a light somewhere near the camera to pop light back into the piccy. so it kind of looks flat, but with an overexposed highlight. I'd say that the lighting is letting the image down much more than your textures at the moment. He he, Just seen that there is ivy growing everywhere too. Its quite hidden, maybe try a green. I've got ivy growing inside my shed and its really green, even though its pretty dark in there. Clever little plants them :)

This could be a fantastic image if you nail the lighting.

Cad Monkey

read 635 times
6/13/2010 1:46:57 AM (last edit: 6/13/2010 1:46:57 AM)
show user profile  DannyMax
Mashedpot8er your right about the lighting now I look at it it is very flat, I will work on that a bit more and post an update later. thanks guys :)

read 631 times
6/13/2010 1:55:35 AM (last edit: 6/13/2010 1:55:35 AM)
show user profile  DannyMax
I changed the roof , theres now more light coming in from the skylight. Ive. been playing around with the GI, FG and exposure settings but I cant get the light/dark balance right Im sure I will get there in the end.


read 607 times
6/13/2010 11:14:48 AM (last edit: 6/13/2010 11:14:48 AM)
show user profile  soontekk
the image looks really forced in some way, too much contrast, the lights are too harsh, textures seem odd too
this scene screams for some good environment fog and some particle glints here and there

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 574 times
6/13/2010 4:30:26 PM (last edit: 6/13/2010 4:30:26 PM)
show user profile  parkerfamily
agreed with soontekk, especially considering how long you've been modelling this thing. it definitely deserves to be presented well.
read 569 times
6/13/2010 4:58:22 PM (last edit: 6/13/2010 4:58:22 PM)
show user profile  DannyMax
Thanks for the feedback guys :) parkerfamily this is not my battersea project but I do want it to look right, thanks again guys

read 564 times
6/13/2010 5:16:04 PM (last edit: 6/13/2010 5:16:04 PM)
show user profile  DannyMax
I'm still working on the light I think its looking better. I've yet to add some volume light fx but I'm going to leave that till last asthe parti shader takes so dam long to render.


read 522 times
6/14/2010 3:21:17 AM (last edit: 6/14/2010 3:22:13 AM)
show user profile  DannyMax
Im still working on this . Ive added more dirt and played with the lighting right now I'm trying to add a volume light but not having much luck with it.

Anyway can I get some crits please :)


read 431 times
6/22/2010 12:23:16 AM (last edit: 6/22/2010 12:25:01 AM)
show user profile  ScotlandDave
Haven`t you been thru this already? IMO your earlier renders look like a mostly-naked angel licking another almost totally nude angels glistening buttock compared to these..


Website | Blog | Contact | Vimeo

read 424 times
6/22/2010 12:38:13 AM (last edit: 6/22/2010 12:38:13 AM)
show user profile  DannyMax
ScotlandDave I'm trying to picture that naked angel ,I think this picture looks better if you dont think so could you tell me why , thats the reason I'm posting this up here.

read 419 times
6/22/2010 12:50:32 AM (last edit: 6/22/2010 12:50:32 AM)
show user profile  ScotlandDave
Okay, there are much better guys on here to tell u this but heres a couple initial observations:

  • Textures are too saturated

  • Textures are too saturated

  • Theres big shadows, but no occlusion with smaller objects

  • There doesn`t seem to be any reflection, specular, or bounce between surfaces

  • Overall very flat

  • Wtf are those spangly bits above the big pipes - xmas decorations?

  • Wtf are those orange spangly bits above the crane - cheese balls?

  • Texture wise - grunge/dirt uniformly everywhere

  • Texture wise - why is that crane runner beam green like a cabbage impersonator?

  • Composition - Whats the focal point?

  • Image resolution overall is low, render larger and scale down

Hope i`m not being too harsh - these are just the obvious things in no apparent order.

Website | Blog | Contact | Vimeo

read 407 times
6/22/2010 1:31:55 AM (last edit: 6/22/2010 1:34:48 AM)
show user profile  DannyMax
the spangly bits are ivy lol and the crane is green because a lot of them where painted green back then. thanks for pointing out the reflection/specular being to low I will fix that , I did render the pic out at 1280 x 720 and scaled it down in photoshop.

Thanks for the input ScotlandDave and dont worry about being harsh thats what maxforums have always been about, how else would we learn :)

read 399 times
6/22/2010 1:44:08 AM (last edit: 6/22/2010 1:44:08 AM)
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