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A little help with constraints please
I was wondering if anyone had any ideas about this. I'm fairly new to 3ds max and I was trying it out on a personal project to learn a little more about animation.
Any help would be greatly appreciated.
I followed this tutorial...
About half-way through the constraints and links are set. This should be very straight forward for the experienced 3ds max user.
The problem is that the bottom ball rolls out of it's socket while the top one stays perfectly in it's socket. Also, the top rod doesn't stay perfectly aligned with the bottom sleeve.
Here's a quick example of what I see (you can also see it on the video if you look for it.)
Top dragged to the side. Here you can see the alignment issue as well as the bottom ball rolling out of the socket. The bottom ball seems to have a pivot point at the very bottom instead of the center. Changing the pivot point on the object has no effect.
Top ball and post - Dragged a LookAt constraint to the bottom ball and post
Bottom dummy - Dragged LookAt constraint to the top dummy
Top ball and post - Linked to top dummy
Bottom ball and post - Linked to bottom dummy
Top dummy - Linked to top ball socket
Bottom dummy - Linked to bottom ball socket
If anyone wants I can post my max file.
PS: I know this doesn't look like the youtube vid. I did this so I could see the alignment problem.
read 665 times
6/14/2011 2:23:22 AM (last edit: 6/14/2011 5:27:41 AM)
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