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A few shots for a reel.
show user profile  marsupialmat
Hi guys...havent posted anything in a while so I thought I'd throw up this shots for a multi-discliplinary reel I'm putting together.

There will be about 4-5 architectural shots and a couple more angles on the tranny :-)
http://www.3dvisions.co.uk/temp/showreel_test_shots.mov

Cheers
Mat

We do not stop playing because we grow old, we grow old because we stop playing!


read 914 times
2/6/2009 9:51:03 AM (last edit: 2/6/2009 9:52:35 AM)
show user profile  npcph
real nice shots. top quality. i did notice the first shot seemed to have a weird walleyed look going on though.

read 883 times
2/6/2009 10:07:29 AM (last edit: 2/6/2009 10:07:29 AM)
show user profile  jbrophy
I am no ArchVis guy but I thought those were stunning. The Vehicle looks quality but the angle/BG could be better. Right now it sort of gets lost in the dark to me a little. Still great work though.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 882 times
2/6/2009 10:08:03 AM (last edit: 2/6/2009 10:08:03 AM)
show user profile  Loud
Looking great!

I noticed there is a frame in the bathroom scene where you can see the van through the window... is that intentional?


read 868 times
2/6/2009 10:22:50 AM (last edit: 2/6/2009 10:23:00 AM)
show user profile  Cylon
Those are just too good.

The only problem (depending on who you are wanting to see these) is that some people may not even realise this is CGI and think it's live action. The only thing I would suggest is adding in some wireframe shots. Again, depends on your intentions with this reel.

Other than that, great work.
read 853 times
2/6/2009 10:45:09 AM (last edit: 2/6/2009 10:45:09 AM)
show user profile  markoid
Quality mate... very nice indeed!



read 808 times
2/6/2009 3:25:37 PM (last edit: 2/6/2009 3:25:37 PM)
show user profile  mathias-soeholm
Omg! Its creepy in a kinda sexy way, i actually feel like being in that kitchen.

Smooth camera movement!


Website - Twitter

read 806 times
2/6/2009 3:29:52 PM (last edit: 2/6/2009 3:29:52 PM)
show user profile  Bolteon
The only problem (depending on who you are wanting to see these) is that some people may not even realise this is CGI and think it's live action.

really?


----


are we all looking at the same mov here cause i've got quiet a bit to say about it...


good first shot, the lighting is nice and balanced; scene has good realism to it but the camera move and composition is kinda boring.

but then again architecture usually is boring, if you want to stand out in it you need to have something more to the movement... maybe something like coming from behind the cuboard on screen left to reveal the kitchen rather then just pan in.




the walls are splotchy from your GI, that plant is in the way of half the other sink (who would want that there?), the shelf on the right below the sink doesn't seem to really be able to open thanks to the bathtub.

for christ sake, expose the outside window properly!!!! i can't stress how amature this makes your shoot look like, and on that note, why is there absolutly no light spill coming from the one window in the room? everything should be lit from there.

once again, corny camera move but it's better compositionally this time cause were actually moving into the room and past the walls revealing the bathroom in all it's mislit glory.




this ones the roughest of all... the lighting on the car is terrible. its unbalanced (why is the right side so much brighter then the left), the headlights looks incredibly boring, you've got your wheels turned the wrong way in order to show them off, the env that the car is sitting on is almost empty, you can see the light in the top right hand corner.

whats with the odd camera skew? is this some sort of exotic car that deems a crazy skew? the camera move isn't bad but it could use something more like maybe a rack focus from front to back or of the like.


----


the above may seem rough, but all the work so far seems pretty amature if it's meant to be your final polished pieces.

my suggestion would be to keep from being a multi-discliplinary reel.

if your a modeler, show off your models, if your a lighter show off your lighting, if your an x, show off your x's...

it's not bad that you do other stuff, but find what you do best and make it the key of yoru reel. otherwise you'll look like a dabler and you'll get passed on cause you dont have any apperant strengths.


//edit

one more thing.

this reel is a marketing device for yourself. you use it to sell you to companies that need to hire someone to do stuff.

get a good (read very good) grip on how you spin yourself, practice talking about your work; have examples that are easily brought up by you cause you've gone over them time and time again.

for example,

when i go in for an interview, the reel/images that i send in accompany my resume which states my objective as an artist: to produce stunning imagery.

that's what my portfolio is about, producing stunning imagery. sometimes it's cars, sometimes it's arch viz, sometimes it's talking bears, sometimes it's whatever.

my portofolio inforces what my resume states, and then in the interview i go in to show how i do that and much more (meet and leverage production costs and devliery times while producing stunning imagery).

your reel is the first impression a company gets. make sure it's enough to get you an interview or dont be submitting it everywhere. from there you need to back up whats been claimed and you should be nailing a position easier then i drink a fifth of vodka on the weekends.

hope all the above helps.

-Marko Mandaric



read 801 times
2/6/2009 3:47:22 PM (last edit: 2/6/2009 4:00:07 PM)
show user profile  Davious
good advice Bolts.

Yeah, this is nice modeling but the camera is a little stiff. Try going for a hand held feel. The background through the window has a cartoon look to it due to exposure. The background on the transit is too dark, needs a light studio setup. Maybe do a disolve to the cage and back, but thats done loads as well in reels. Fix what bolts said, it's worth it.

" Difficult, yes. Impossible , no..."
read 789 times
2/6/2009 4:05:26 PM (last edit: 2/6/2009 4:05:26 PM)
show user profile  Cylon
Actually Bolts, yes, I do beleive some people would think it where live action. Laymens, not CGI artists, which is why I also pointed out:

'The only problem (depending on who you are wanting to see these) is that some people may not even realise this is CGI and think it's live action'.

I said some people... anyway....

I agree there are things that give it away, such as what is behind the window etc.. but it's hard to judge based on such a low res image, as low res images usually do look better.

I'm not trying to be funny or anything, but his van which you reckon looks amatuer, in my opinion looks more photorealistic than that red car your working on. Again, it's a low res image so it's hard to make a proper judgement. We'll see when we see it at full res.
read 783 times
2/6/2009 4:14:07 PM (last edit: 2/6/2009 4:14:07 PM)
show user profile  Bolteon
yeah, you never said to whom, and as agreed small grainy renders always look more real then hd sized video in good quality.


but, my evo work isn't meant to be photorealistic... it's meant to be stylized (i mean, it's driving through a black abyse on a salt flats ground with giant pillows of bluegreen smoke floating around, come on).

i wasn't commenting on whether it looked realistic or not but rather that it just doesnt look great in general.

-Marko Mandaric



read 778 times
2/6/2009 4:18:56 PM (last edit: 2/6/2009 4:22:30 PM)
show user profile  Cylon
Well yours is certainly more stylized.

I think what I like about the van (which by the way I can tell is CG) is that the lighting looks more natural, and I think that always helps. When I say it looks more natural, what I mean is it doesn't look like the whole shot has been staged. Thats something that bugs me about a lot of work I see.

When people show off their models it's nearly always the same.... the same old three point lighting technique gets boring after a while, and dare I say, no longer stands out.

Just my opinion. Theres many ways to make or break a shot with lighting. Wether it be CG or real photography etc...
read 772 times
2/6/2009 4:24:43 PM (last edit: 2/6/2009 4:25:44 PM)
show user profile  marsupialmat
Ok....well thanks for the praise guys.

Bolts - Thanks for the critique, its direct and to the point!! I agree with a lot you've said and will look into it all. I've already got a few other images for the window that will hopefully solve that problem and I agree there is some more artifacting to clean up, though god knows how with the settings I'm using. I also think to call this stuff amateur is a little ott....but hey you are very much allowed your view and as I said I appreciate the heavy critique as always.

One point though this reel isn't to get an 'employed' job. I've been freelancing for about 18 months now and work on everything from TV ads to games animation to Arch to Web graphics and Product viz....I have to because otherwise I wouldn't get enough work to live. So think of it more as a 'studio reel' I guess. It will also contain elements of these other areas and I'm hoping it doesnt come off confusing because of it !?

Or maybe I should split them and have say, 3 reels ?

Cheers
Mat

We do not stop playing because we grow old, we grow old because we stop playing!


read 752 times
2/6/2009 5:03:32 PM (last edit: 2/6/2009 5:08:29 PM)
show user profile  scotch_forgot_his_password
Hey Matt

Bolt-on said it already: the work is great, but the shots are bad.

I'd certainly consider separate reels if you have work coming that is as varied as game animation and archi pre-vis, the reason being that if I come looking for a freelance game animator I am not going to sit through even twenty seconds of rotating kitchen, and I doubt that an architect is going to want to sit through 20 seconds of a space marine run cycle.
read 731 times
2/6/2009 6:41:20 PM (last edit: 2/6/2009 6:41:20 PM)
show user profile  Bolteon
I also think to call this stuff amateur is a little ott....but hey you are very much allowed your view and as I said I appreciate the heavy critique as always.


i only say that, cause if this was your final... it'd be below par but i know you'd be making some more adjustments. another 15% and all 3 would shine.


-Marko Mandaric



read 687 times
2/7/2009 11:34:16 AM (last edit: 2/7/2009 11:34:16 AM)
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