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A few questions in one.
show user profile  Tythus
1.How can I make certain animations loop around once they are finished? I want to make a 10-20 frame walk animation and don't want to make a 1000 frame one.
2.Is there a way to randomize animations? I want to make character X and copy pasta him 20 times and have each of the 'crowd' doing various animations in a random way they might need to loop also.
3.Is there a way to make to legions fight does anyone have an example the main issue I am having is getting them to align.
4.I have made a basic crowd simulator but I want to meticulously control where the crowd spawns and also give them a random texture/model
5.How can I make the characters avoid each other whenever I have tried they sometimes still go past each other or go in awkward ways making way i made them face a correct way die.
6.going up hills...I found it very easy to make them go around on a flat plane but I will need them to go up and down hills and trying to get them to do this has been a struggle at the best of times with lots falling through the earth.

Thanks for reading/helping (hopefully)
read 329 times
12/22/2011 3:22:28 PM (last edit: 12/22/2011 3:22:28 PM)
show user profile  zeefusion
1) Look up out of range types in the curve editor is one way to do it.

read 317 times
12/22/2011 3:32:43 PM (last edit: 12/22/2011 3:32:43 PM)
show user profile  Tythus
no others?
read 280 times
12/24/2011 3:21:34 AM (last edit: 12/24/2011 3:21:34 AM)
show user profile  herfst1
You can use local animations (as opposed to absolute) to influence individual limbs/body parts without upsetting the rest of the animations. Sorry, I don't know how to automatically set that up for crowds.

As for the rest of your questions, not a clue.
read 263 times
12/26/2011 6:43:55 AM (last edit: 12/26/2011 6:43:55 AM)
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