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A few newbie questions :)
show user profile  SiviStojko
Hello everyone, this is my very first topic in the Maxforumsorg.

I am a beginner in 3D modeling and so far I was studying very diligently from the 3DS Max 9 BIBLE book. Bible explains pretty much everything I needed to know but still there are some questions on my mind for which I simply cant find the answer in the book.

1. Is it possible to draw splines directly on the object or it has to be two objects attached together at later point?

2. So far i realize that I can smooth the object by either applying Modifier -> Subdivision Surfaces -> TurboSmooth or to check the option for "use Nurms subdivision". Point is that I want very smooth object with sharp edges but with sharp edges in some areas. But when ever I apply any of these two options, it smooths entire objects and I lose all sharp edges. Is it possible to leave some edges unchanged? Is there anything that I can do in this situation?

3. I was making a fountain and at some points I used Tesellate (in poly edit geometry) to increase the number of edges/polygons in some segments of it. But this option creates additional polygons vertically and horisontaly. My question is how to divide a polygon with new horizontal edges and not with vertical in the same time (or opposite)? Probably you would ask me: so what is the problem if it makes vertical and horizontal at the same time? Well, the problem is that object becomes too complicated and at some point Tesellate ( if I use it many times) starts dividing polygons diagonally ...but I just want it divided horizontally. I understand that the best and easiest way is to make all necessary segments (height and width segments) while the object is still primitive. But what to do after you convert it into editable poly or mesh?

4. How to create an object (let's say a glass) filled with water? So far I understand that water is also an object like any other, but this seems a bit tricky because I simply can't match the object's interior shape (when my glass is complicated) with the shape of water.
read 912 times
3/16/2010 11:43:16 PM (last edit: 3/16/2010 11:43:16 PM)
show user profile  Stianbl
1. I think you have to make a new spline, and then just attach it to your object.

2. Add a TurboSmooth modifier to your object. To make edges sharp again go back to edit poly, in the edge selection, and select the edges you want sharp. Then chamfer it. (this can be tricky, and this is where I'm stuck most of the times when modelling. When chamfering you sometimes end up with a lot of tris in the intersections, and this messes up the mesh.)

3. I dont know about tesselation as I never use it. But you could just add a turboSmooth modifier, and then a new edit poly on top. This will give you a better resolution to work on. Though, I don't recommend this. Add edges only where you need them, and it should be good =)

4. When I make water (still water) I just make a box, and add a proBoolean to it. Make it intersect with the glass, and remove the outside and whatever intersects. Then you're left with just a nice still water inside the glass.
For watter being poured into the glass you should look up particles.

Good luck =)


read 894 times
3/17/2010 12:26:42 AM (last edit: 3/17/2010 12:33:54 AM)
show user profile  Mardem
ok for your 2 question when you want to have sharp edges while you have a turbosmooth or Meshsmooth modifier you have to chamfer the edges. Use the chamfer tool while you are in the edge mode
read 892 times
3/17/2010 12:27:52 AM (last edit: 3/17/2010 12:27:52 AM)
show user profile  SiviStojko
Thank you so very much for your ultra fast replies guys :)

I really appreciate.

read 883 times
3/17/2010 12:40:39 AM (last edit: 3/17/2010 12:40:39 AM)
show user profile  Bolteon
most efficient help-per-posting forum ever created.

-Marko Mandaric



read 874 times
3/17/2010 1:00:00 AM (last edit: 3/17/2010 1:00:00 AM)
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