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Maxunderground news unavailable

A couple of questions...
show user profile  mangaroca
Hello All,

Every time I post here I feel embarrassed because of the "complexity" of my questions. I know they are VERY basic and most of you (all of you?) feel like it's back to "3D primary school" when answering them... I am sorry for that. However, I am an amateur and truth to be told, this forum has always been to me the biggest source of DIRECT information. By direct I mean the exact information I seek at that particular time. When there's a problem you are kind enough to serve me with the answer. No need to read books and hope to find what I'm looking for. For that - I thank you!

I hope that this time you would help me as well. Here are my questions:

1. Let's say I have two different parallel profiles (cross sections) of a ship's hull. One of them has a smaller number of vertexes than the other so to create a nice smooth surface two or more of the vertexes on the first profile will be connected to only one on the second profile. The curvature of the hull forced me to stick with triangular mesh, not a square one so there is quite a few connection lines between those two profiles. My question is: is there a way to make 3DSMax to AUTO - CONNECT the selected vertexes the "right" way? I know I can connect them manually but this may lead to a bad looking surface after rendering.

2. Is there a way to EQUALLY separate a set of vertexes on a single edge? Let's say I've got an edge and I create 3 extra vertexes on it, one next to another. I'd like to space them in equal distance between each other on the edge without loosing the edge's alignment.

3. What is the preferred method of smoothing objects for rendering? I suppose Auto-Smooth is just a "testing" help, especially that some more complex objects need partial smoothing and smoothing groups. Is it done by selecting one of the numbers within the Smooth modifier?

Thank you!
read 884 times
2/23/2011 10:21:43 AM (last edit: 2/23/2011 10:21:43 AM)
show user profile  jadedsoul1
Your question is not very clear !! as for the verts try using the constraints check box. it will keep all your verts on your chosen path/edge.
As for makin ship hulls i would not use triangles if your gona use a mesh smooth mod on it, its gona look all messy. you need to model in 4 sided poly's to get the best flow and smoothing.
Auto connect ? yea select your verts an hit connect ??
read 871 times
2/23/2011 10:50:57 AM (last edit: 2/23/2011 10:50:57 AM)
show user profile  Pil
COnvert your object to editable poly and then select your edges.Find and click on connect.
This connect function can give and space out your new verts evenly.
You can also use this connect tool to mane a new edge between the verts you need to be connected.

The smoothing can be done automatically as a starting point and you can then correct/tweak it manually to get your desired result.

Hope this helps!


read 868 times
2/23/2011 11:01:02 AM (last edit: 2/23/2011 11:01:02 AM)
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