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a boring office- crits plz
show user profile  Robroy

I would like to think its nearly finished, but im sure you guys will pick it apart!

Made in sketch up and max, and ive decided sketchup is the most infuriating piece of shit software ever created, whilst also being quite good. (if that makes sense)
read 948 times
2/10/2009 1:12:03 PM (last edit: 2/10/2009 1:15:41 PM)
show user profile  hanksr00tbeer
I don't see anything.
read 940 times
2/10/2009 1:14:47 PM (last edit: 2/10/2009 1:14:47 PM)
show user profile  Robroy
ufff should be there now
read 938 times
2/10/2009 1:15:55 PM (last edit: 2/10/2009 1:15:55 PM)
show user profile  mrgrotey
Looks like a a minature model, I think a big part of that illusion is the camera flash-like light that is hitting the face of the building. Also I realise there is perspective involved here but those trees look gigantic! are you sure they are to scale with the building?

also, your lighting sucks if im totally brutal :) there is no sign of what time of day it is, no direct lighting, no shadows, nothing.

read 932 times
2/10/2009 1:23:29 PM (last edit: 2/10/2009 1:23:29 PM)
show user profile  Robroy
My lighting does suck! any advice on what type of lights to use? I will get rid of that camera was meant to show some kind of reflection in the windows, but failed epically.
read 925 times
2/10/2009 1:29:00 PM (last edit: 2/10/2009 1:29:00 PM)
show user profile  Robroy
by the way i havent textured the roof yet!
read 921 times
2/10/2009 1:31:45 PM (last edit: 2/10/2009 1:31:45 PM)
show user profile  del3d
Is that mental ray? I don't use it, but I'd start with some direct light with shadows to act as sun. As for reflections.. put together a plate in photoshop, map it on a plane and put in front of the building OR use reflection maps.
read 894 times
2/10/2009 2:36:19 PM (last edit: 2/10/2009 2:36:19 PM)
show user profile  Robroy
yeah its mr. I have put in a sunlight which has created some better looking shadows, but still looks like a minature model lol.

i'll have a go at some reflection maps!
read 879 times
2/10/2009 3:23:24 PM (last edit: 2/10/2009 3:23:24 PM)
show user profile  Chris123643
The camera angle is wrong... the road should be horizontal, and the camera and target should be level, and at eye level, if the top of the building is cut off change the output size of the image.

Yeah as others said work on your lighting... and the sky looks like a very grey day, i normally dont put in an environment, then save as a .tga and put the sky in in photoshop. same with the trees, get rid of your ones and put some real ones in in photoshop, i have bought some perfectly cut out ones, there are free sample ones out there though.

As for the reflections this maybe your hardest thing to get right... and i normally go for using photoshop again.. have you ever heard of the render element 'multimatte'? using this you can easily render out the windows for a perfect selection in photoshop. here is an example of one of mine to demonstrate all the points i have mentioned.


no trees in this one, but you can find cut out ones out there...
these are the trees my company purchaced for me... i think they come with a sample.

good work though, with afew tweaks you can get this looking really attractive visual!

read 821 times
2/11/2009 4:15:59 AM (last edit: 2/11/2009 4:15:59 AM)
show user profile  Robroy
thanks Chris thats a really helpful post. Im gonna crack on with this.
read 784 times
2/11/2009 11:39:58 AM (last edit: 2/11/2009 11:39:58 AM)
show user profile  Chris123643
post your progress... i would be interested to see how you get on.

read 742 times
2/12/2009 2:00:50 AM (last edit: 2/12/2009 2:00:50 AM)
show user profile  Robroy
Well heres a small update. Ive changed the trees, and also photoshopped in the 'corrugated' metal area next to the door. The lighting is brighter....but im still not achieving the shadows properly.

I will change the camera angle at the end :)

Im still not happy with it....

Here is my lighting this OK? or should I use different lights? Ive enabled GI, and using mental ray to render. This is a side view picture of the building (MS paint rocks!).
I have activated shadows in all the lights, however there just dont seem to be...any, showing in the render!

read 710 times
2/12/2009 12:05:50 PM (last edit: 2/12/2009 12:05:50 PM)
show user profile  Westcoast13
Whats the extra light for? IMO, the best way to make something look real is to create a real situation.

The trees look way off too, too low, or close or both. Something not right at all.

My Turbosquid Area

read 704 times
2/12/2009 12:20:51 PM (last edit: 2/12/2009 12:20:51 PM)
show user profile  Robroy
I added it just to brighten it up. I dont think it really does anything though to be fair. I have tried to create a real situation by adding a skylight, and sunlight...but its just not coming off...

I will play around with the trees, I just threw them in there relatively quickly!
read 692 times
2/12/2009 1:37:53 PM (last edit: 2/12/2009 1:37:53 PM)
show user profile  Nik Clark
I suggest killing that light, and getting the light balanced with the daylight/skylight. I presume you are using a MR Daylight system?

read 688 times
2/12/2009 1:44:26 PM (last edit: 2/12/2009 1:44:26 PM)
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