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P 51D Mustang - "Cadillac of the skies!"
show user profile  nemac
Have been working on this one for a while and it will be a portfolio piece hopefully.

Modeling is near complete. Few bits and pieces to do. Then there is the interior but I haven't found complete refs for that nor decided how detailed I will need it. Will probably redo the propellers, don't think the shape is quite right. I am still a rook, so any tips would be good, and I will have some questions.

I am using VrayEdgeTex but how do I turn those diagonal edges off in the wire-frame render?

The model is 80,000 poly unsmoothed and like 1,000,000 with smoothing, so I've worked with a heavy reliance on smoothing and a total disregard for poly count. The fact that I've modeled all the panels (and some of the guts inside the landing gear compartments) instead of doing it through texture has added to that too.

This is my first time rigging. I've done a basic rig of all the moving parts, ailerons, flaps, tabs, tail, props+nose, landing gear + doors with a combination of bones and lookat/path constraints and IK. Not sure if this is a necessary use of bones, but it seems to be working well. On a side not I can't figure out the rear wheel, I know it can swivel , but how does it retract (need refs)?

Next step is I'd like to make one of those custom slider rig controls so that I don't have to manually move things around. I guess I'll need to figure out the range of motion each of the moving parts (in degrees) then a max and min state and move the slider between the two states? Anyone know a good tutorial or what I need to look into to do this?

Will post more Qs as I go. Would appreciate any crits, tips, refs, tutes, info. Thanks!

edit- Uploaded some higher res images to the photobucket album here.

read 864 times
1/11/2012 7:09:20 AM (last edit: 1/11/2012 7:17:18 AM)
show user profile  mrgrotey
Check this jing I did yonks ago for setting up sliders. You can have a completely separate control object with the sliders/spinner attached if that makes it easier.


read 846 times
1/11/2012 9:49:29 AM (last edit: 1/11/2012 9:57:09 AM)
show user profile  nemac
Had a good look, thanks for that.

Also found this one to be helpful:
Aaaand some of the rigging tutorials from digital tutors too.

Well she is all rigged now. For the cabin sliding back I managed to control 3 different motions with the one slider so I was pretty happy with that haha. I enjoyed the rigging, but didn't enjoy the unwrapping.. I am tired of seeing checkers!

Now just one thing left.. the nose, but I can't seem get a good result. What is the best/cleanest way to unwrap a shape like this?

read 732 times
2/3/2012 3:39:36 PM (last edit: 2/3/2012 3:40:45 PM)
show user profile  nemac
Must. Finish.

Just a small update from a while ago. I am in the texturing phase but my PC is struggling with only the 6gb of ram and not being able to have PS (using 10k maps) and max running at the same time. So this is on hold until I get some ram. In the mean time.....

I did a bump test for the rivets where I noticed some stretching which I will need to address, and also a pretty quick defuse map test. That I will tone down because I've never seen a plane that dirty, and I still have all the details to paint in. SO, I am wondering if anyone has any tips so far, particularly in painting an effecting bump and opacity map which will be a big part of this. For example I need the bump to achieve all the waves in the panels. I did a test of that too but it didn't come through, I think I just have to make it more pronounced.

Also, looking at ram... I have the option of:

1) Kingston ValueRAM DDR3 PC10600/1333MHz CL9 4GB x 4 - NZD$150

2) Kingston Hyper X DDR3 1600MHz CL9 4GB x 4 - $200

3) Kingston Hyper X DDR3 2000MHz CL9 4GB x 4 - $300

Am I right to assume that the performance difference is probably negligible in option 3 over option 2, so not worth it? But is option 2 going to be worth it over option 1? Thoughts?

(Also I'd like to make a small request to the MF gods (if they are watching) for the message input field to be taller. :) Cheers! )

read 646 times
3/6/2012 4:53:44 AM (last edit: 3/6/2012 4:53:44 AM)
show user profile  GirishDJoshi
Looks good, I like the way you present it as well. Nice details.

3D ArchVis


Girish Joshi Photography

read 603 times
3/6/2012 6:29:08 PM (last edit: 3/6/2012 6:29:08 PM)
show user profile  LionDebt
(Also I'd like to make a small request to the MF gods (if they are watching) for the message input field to be taller. :) Cheers! )

If you mean the little java popup where you right your message and then hit 'Submit Reply', there's a little 'mf green' triangle on the bottom-left corner which you can click and drag to make any size you desire. At least on Chrome anyway.
read 586 times
3/6/2012 11:30:51 PM (last edit: 3/6/2012 11:30:51 PM)
show user profile  nemac
Oh yea you're right! But it's not there in opera :(
read 572 times
3/7/2012 12:21:31 AM (last edit: 3/7/2012 12:21:31 AM)
show user profile  Westcoast13
Nice work mate, i'm contemplating starting a Spitfire or Hurricane myself!

My Turbosquid Area

read 552 times
3/7/2012 8:55:56 AM (last edit: 3/7/2012 8:55:56 AM)
show user profile  nemac
Do it WC! Put your mouse where your mouth is!
read 543 times
3/7/2012 10:17:32 AM (last edit: 3/7/2012 10:17:32 AM)
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