Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable - In-Depth 3ds Max and Unreal Editor Video Tutorials (Modelling, texturing, etc)
show user profile  3dstep
(also is a place where you can find video tutorials on varying aspects of 3D and contribute to discussions on any relating topic.

I am a qualified teacher with a lot of experience working in London on a Games Development course.

I have seen MANY tutorials and thought I could bring something different from many of the ones I've seen. I am trying to make the most in depth tutorials out there, going into as much detail as possible, trying to explain every aspect of the process to the best of my abilities.

I already have a number of 3ds Max tutorials covering:

the user interface / UI
how to navigate the viewports and move objects
how to create a simple room interior with windows
how to model and texture a low poly pc tower (using uvw unwrap)
how to model and texture a red bull can (using uvw unwrap)
how to model a human character’s head (Natalie Portman)

I also have just uploaded my first Unreal Editor 3 (UT3 & UDK) tutorials covering basic room creation and texturing/lighting and corridors linking two rooms together.

Feel free to take a look!! You can find them under the various tutorial pages.

More to come!
- In-Depth 3ds Max and Unreal Editor (UDK) Video Tutorials
read 498 times
2/12/2012 6:30:31 PM (last edit: 2/12/2012 6:33:08 PM)
show user profile  Dave
I can't take you seriously when you produce something like this:

What utter nonsense.

"I flew over Egypt once"

read 473 times
2/12/2012 7:30:11 PM (last edit: 2/12/2012 7:30:11 PM)
show user profile  3dstep
What makes you think it's nonsense? Elaborate?

I wrote from my experience and from speaking with people from the games industry. So I personally feel it is true and am entitled to put what I think is required to gain employment in the games industry.

You can of course reply and put your views down in a constructive manner.
- In-Depth 3ds Max and Unreal Editor (UDK) Video Tutorials
read 468 times
2/12/2012 7:36:15 PM (last edit: 2/12/2012 7:36:15 PM)
show user profile  herfst1
I see tonnes of people posting on this site saying that they learn more here than they do in their courses. I can't judge, I've not gone down the education route (for 3d).

But, as far as I believe, this is an industry where the end result speaks more than the route you took.

Plus, doesn't it show a certain tenacity if you can teach yourself? Surely that's a quality employers value?

P.S. I'm not arguing, I'd just like clarification (from anyone).
read 465 times
2/12/2012 7:39:48 PM (last edit: 2/12/2012 7:39:48 PM)
show user profile  3dstep
I totally agree with you, but also can't refuse the fact that a qualification will help. It demonstrates sooo many personal attributes that an employer can see, such as motivation, ability to see something through, dedication, and passion, as well as sticking to deadlines which is of course a major factor within the games industry.

I did mention two routes in my articles which reflect my view on the situation, with and without qualification, it CAN be done both ways!

And just to note, i taught myself most of what I know through self learning even though I hold a Games degree so I know where you're coming from.
- In-Depth 3ds Max and Unreal Editor (UDK) Video Tutorials
read 462 times
2/12/2012 7:44:37 PM (last edit: 2/12/2012 7:44:37 PM)
show user profile  Dave
Feel free to correct me... but I am assuming that you have no industry experience yourself, 3dStep? I see things like TIGA / Train2Game and even some "SkillSet" thing if I'm remembering correctly, and it's easy to see how lecturers are seeing this as the future, but what you completely miss, is everyone in the industry yelling from the other side, trying to get people to see sense.

In any creative industry, a qualification (in my own opinion) will only ever amount to a total of "a nice bonus". I'm not saying University is a waste of time, I'm a first class honours student myself. The time in University is worth a lot more than the qualification you get at the end of it, and it's certainly easier to get the most of your time when surrounded by like-minded people and decent lecturers, it's really just a case of whether or not you think being in debt for decades after the-fact is worth those aspects. The degree itself, however... utterly, utterly redundant. Especially when you factor in a non-standard way of marking. A first-class student in one University may have much better work than that of a first-class student somewhere else in the country. (I can provide examples of this, not publicly though)

Personally, I was in my first job for about half a year before my art director knew the level of my grade, I was hired well before the final grades were even given, and I'm not a special case scenario. You apply for jobs with your artwork, you get interviewed and talk about your artwork (and other stuff, obviously), if they like your artwork, they hire you!

I'm sure we agree on one aspect, and that's degree or no degree... you aren't going anywhere without a kickass portfolio. The quality of your art will always reign supreme over qualifications. As an artist... your CV is looked at second, not first*

As an aside, I actually want to become a lecturer one of these days. Well, I say days... I mean years. I love teaching, as I'm sure you do too... and maybe when I eventually stand in-front of a class things would have changed and a degree would be worth more than the paper it's printed on, but at the moment I do not believe that to be the case.

* Technically the CV is looked at first, by HR... who then hand it over to the people who will be deciding whether or not you get an interview.

"I flew over Egypt once"

read 433 times
2/12/2012 8:31:11 PM (last edit: 2/12/2012 8:42:40 PM)
show user profile  bonzepeet
I can't say I've ever looked at anybody's grades when reviewing for a position. The first thing I look at is a portfolio or showreel; if it's no good, it's out.

When it comes to working practices and presenting realistic goals and timeframes for projects, university is usually pretty far off real-world scenarios. Being able to tick boxes and ace a course counts for next to nothing in studio hiring, even more so if it's not even from a particularly reputable course - of which there are very few, at least in my country. There's a well-publicised trend for university and college 3d courses trying to cash in on 'trendy' CG subjects without being able to provide the right environment or teaching skills to back it up; pretty much making grades from most places meaningless.

Still, like Dave says, school is invaluable for giving you a good chunk of time to work on your skills. And also to network! Half of those classmates, once out into the wild, could end up opening doors in the future, as it is still very much a 'who you know' industry in a lot of places.

read 422 times
2/12/2012 8:55:11 PM (last edit: 2/12/2012 8:55:11 PM)
show user profile  herfst1
This has been really interesting, thanks for all the clarification. Puts my mind at rest that I'm not wasting my time teaching myself (and asking questions on this forum).
read 401 times
2/12/2012 9:34:11 PM (last edit: 2/12/2012 9:34:11 PM)
show user profile  3dstep
Hey hertst1 my article was never meant to dishearten anyone who teaches themselves, like I said I taught myself most of what I know.

To make you feel even better, members from very reputable games studios have told me that they have hired 3D artists based on just their portfolio so don't give up and keep going!

My article was geared towards my students from a lecturers point of view and I supported the importance of a good portfolio.

I guess the one thing we can agree on is to make sure we are producing work of the highest quality :)

Also if any of you read 3D World magazine in last months issue there was a 3 page spread on a World Skills Games Development competition being held at South Thames College. I am the lead 3D art lecturer on the course at South Thames College and I was very proud that one of our students won one of the competitions.
I will try to find the scans and post them here shortly.

This has been an interesting discussion indeed and thank you all for your input.
- In-Depth 3ds Max and Unreal Editor (UDK) Video Tutorials
read 384 times
2/12/2012 10:19:57 PM (last edit: 2/12/2012 10:19:57 PM)
show user profile  herfst1
Hey, no problem. It was a good opportunity to discuss this matter. It's been at the back of my mind for a while now.

Best of luck.

P.S. Make sure you post those pictures of one of your student's work, I'm pretty interested to see what it takes to win a competition. :)
read 379 times
2/12/2012 10:32:59 PM (last edit: 2/12/2012 10:33:20 PM)
show user profile  3dstep
Yeh you're right. It's always great to hear the views from lots of people and I'm thinking i'l either amend that article or post a follow up article after some additional insight gained here. I will indeed post the pictures but once I get the pdf of the magazine which is unfortunately at work and I am off for a week.
- In-Depth 3ds Max and Unreal Editor (UDK) Video Tutorials
read 328 times
2/14/2012 2:45:57 PM (last edit: 2/14/2012 2:45:57 PM)
show user profile  reeves1984
I've only ever been asked if I went to uni purely out of curiosity and never what grade I achieved.

I totally agree with what Dave said.

And this is very disappointing misleading message that a lecturer is spreading - something I'd expect within university walls of course, but not outside.

As you're basically stating that getting a qualification makes up for quality.

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 317 times
2/14/2012 3:20:51 PM (last edit: 2/14/2012 3:22:07 PM)
#Maxforums IRC
Open chat window