Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
3DS to Maya Migration Thread
show user profile  9krausec
So, I'm migrating to Maya. I still love 3ds max, but I need to get better familiarized with Maya and how to work with it. I know this is a 3ds max forum, but I'd rather just stick to hanging out with you guys and not have to go to another forum for my questions (if that's all cool and stuff)! I figured that would be okay considering a lot of you work with multiple software packages.

Transform Tool

So I do have some light Maya experience, but what really got me frusterated was the difference between 3ds and maya as far as how the transform tool is setup. How the hell can I move on just two axes (I think that's the plural for Axis, haha)?

In maya I just have this cube thing in the middle of my transform gizmo which moves relative to the viewing angle of the viewport-

in 3ds I have these nice boxes that allow me to move on 2 axes at once-

How can I get that in Maya? It's been pissing me off for a while and I haven't been able to find anything on the interwebz about it. Pretty much because when I query anything with "3ds max + maya" I get a bunch of "which one is better" bullcrap.

Thanks guys!

- Portfolio-

read 1041 times
5/29/2013 6:48:59 PM (last edit: 5/29/2013 6:48:59 PM)
show user profile  Mr_Stabby
maya is better, obviously

read 1022 times
5/29/2013 7:23:26 PM (last edit: 5/29/2013 7:23:26 PM)
show user profile  advance-software
no custom viewport shader override in maya afaik.
(yes you can drop in "directx materials" but that's not as advanced as the 3DS Max DirectX Manager)

max with all its faults is therefore better from my perspective.

address that in maya & I'll be singing a different tune.
read 1015 times
5/29/2013 7:32:43 PM (last edit: 5/29/2013 7:34:36 PM)
show user profile  weemink
I did a bit of Maya before Max, will be interesting to read the thread. If you ctrl click the axis you dont want to move then select the manipulator square in the middle of the arrows to move about the 2 axis you do want, that should work.

(sorry many edits cause i missed words)
read 1008 times
5/29/2013 7:35:18 PM (last edit: 5/29/2013 7:36:29 PM)
show user profile  9krausec
@weemink- that is so ass backwards in my opinion, haha. Thanks though, it works.

- Portfolio-

read 996 times
5/29/2013 7:44:38 PM (last edit: 5/29/2013 7:44:38 PM)
show user profile  weemink
it is, isnt it. one thing i do like about maya though is, for example, you are doing loads of extrusions when box modeling, you can go back into the node of a specific extrusion way back down the line and change the values...maybe you can do this in max but i havent yet found a way

read 978 times
5/29/2013 8:15:25 PM (last edit: 5/29/2013 8:15:25 PM)
show user profile  br0t

never get low & slow & out of ideas

read 966 times
5/29/2013 9:14:36 PM (last edit: 5/29/2013 9:14:36 PM)
show user profile  Joey Parker Jr.
Our very own toldaddy did this awesome video:

 photo 2012-sig_small3_zpsbd114b69.png

read 953 times
5/29/2013 10:06:01 PM (last edit: 5/29/2013 10:06:01 PM)
show user profile  9krausec
yeah! I should of posted that! I got really excited cause it said "part 1" and was saddened that there was no "part 2".

Thanks again Neil and Joey for posting it!

- Portfolio-

read 946 times
5/29/2013 10:32:10 PM (last edit: 5/29/2013 10:32:10 PM)
show user profile  toldaddy
bleh... why the hell are you learning maya? ;)


That link br0t shared is gold.

read 905 times
5/30/2013 6:40:01 PM (last edit: 5/30/2013 6:40:25 PM)
show user profile  LionDebt
In a related vein, this months copy of 3D Artist (UK, possibly elsewhere, magazine), came with a 7 hour blender training video, and a 25 page special on Blender (including history, ideology, workflows, etc). I'll be trying to sink my teeth into it and sharing my process with you folks here.
read 882 times
5/30/2013 11:26:05 PM (last edit: 5/30/2013 11:26:05 PM)
show user profile  digital3ds
uhhhhh. maya. puke. : )

I like it's render layers (way better than max), how easy it is to get nuke data into the scene, and its default dynamics and paint effects. Human ik is cool. I think that's about it.

Deffinetley good on u for learning it - it's "really good" <--- I say that with a cringe, only because I use both and advocate max whenever I can, but a lot of studios use it

I can't stand modeling in maya. Every time I have to I want to rip my keyboard from the desk and throw it through whatever / whoever happens to be next to me
- Mike Sawicki

read 872 times
5/31/2013 4:57:25 AM (last edit: 5/31/2013 4:57:41 AM)
show user profile  Mr_Stabby
and how does that make you feel?

read 848 times
6/1/2013 12:00:29 AM (last edit: 6/1/2013 12:00:29 AM)
show user profile  Error404
they both have their ups and downs. I don't particularly love either one of them though, haha! -

read 841 times
6/1/2013 12:40:21 AM (last edit: 6/1/2013 12:40:21 AM)
show user profile  9krausec
I'd just like to point out that AD has decided to add those "control planes" to allow you to move between 2 axis at once in 2015...

I wasn't crazy dammit, just a visionary.. too bad I'm rolling with 2014, no control planes :(

- Portfolio-

read 587 times
6/27/2014 4:24:34 AM (last edit: 6/27/2014 4:24:34 AM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window