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3DS Max scene with custom palette - how?
show user profile  asd
I need to make a sprite for a game. I'm creating it using MAX and Render to BMP. The problem is the game's engine can work with only a limited amount of colors- those specified in its own, customized, palette.
So, how do I do so that my MAX model is only colored in those colors? I don't know where to begin.
read 697 times
4/17/2008 12:06:06 PM (last edit: 4/17/2008 12:06:06 PM)
show user profile  MrPumpernickel
It sounds like something like that would be done in post, in which case you could (should) just as well do it in Photoshop manually or automatically.

YouTube Channel

read 682 times
4/17/2008 12:54:04 PM (last edit: 4/17/2008 12:54:04 PM)
show user profile  Sedarati
find out the colour range and the attributes as to what level or red blue green etc.

Or make life easy for yourself and use image ready or photoshop unless they have to be 3d sprites?!

Keep Creating

read 670 times
4/17/2008 1:17:40 PM (last edit: 4/17/2008 1:17:40 PM)
show user profile  horizon
I think he knows what colors he needs, it's only a matter of getting those colors exactly when material color, lighting, reflections combine....right?
Are you using some cartoon shader? Colors in the cartoon shader shouldn't vary so much depending on lighting like in normal render.

If I didn't get something wrong, I'd copy the character and put him in some distinctive poses, render that all out, check the colors and try to match what you need in materials.
Tweak the rest in post as mr P said

read 655 times
4/17/2008 3:07:52 PM (last edit: 4/17/2008 3:07:52 PM)
show user profile  asd
Right, horizon. Thanks for the info.
read 631 times
4/18/2008 1:09:14 AM (last edit: 4/18/2008 1:09:14 AM)
show user profile  mrgrotey
Cant you just make the textures to the right colours in PS then use them as 100% self illuminated textures in max. If the fact that theres going to be lighting and shadows then I dont see how you can possible control the colours to a set pallette, lighting would create hundreds/thousands of different shades depending on the angles, no? self illuminated materials will ignore any lighting

read 619 times
4/18/2008 2:58:08 AM (last edit: 4/18/2008 2:58:55 AM)
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