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3ds max Rigging Character....
show user profile  Speedy
I have been trying to ring low poly character from T-posed into folding arm. But with max's IK tool and physique/skin modifier. But these tool messed up my mesh badly, causing overlapping, stretch and etc.
It's just so complicated if I only want to get my character arm folded peramently and is ready to use Z-brush, I just dont see why need exact calucation to get all of this to look correct.

So is/are there any easy, simple, non-complicated tools/plugins that I could ring arm, knee, waist , and etc joints?
read 770 times
9/16/2011 10:06:03 PM (last edit: 9/16/2011 10:06:03 PM)
show user profile  Dave
In short. Yes.

But, the problem is quite simply your own understanding. First off, you need to know how the mesh needs to be setup, our own Ancient Pig wrote this many years ago to help explain:

http://www.pig-brain.com/tut02/tut02_02.htm

The base pose of your character is also quite important, (technically the bone placement... but the characters default pose plays into this). If a joint bends in a particular way, you should set the bones up pre-bent ever so slightly, that way when it comes to doing the IK, Max will easily be able to work out which way you want those joints to bend.

Finally, understanding how to skin properly. Here's a recent thread that should provide enough insight to get you going:

http://www.maxforums.org/threads/animating_cardboard_box_flaps/0001.aspx

With all that said... doesn't ZBrush have its own quick-pose tools that you could use?

"I flew over Egypt once"

read 763 times
9/16/2011 10:22:15 PM (last edit: 9/16/2011 10:22:15 PM)
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