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3ds max to sketchfab
show user profile  sheheryar_noor
Hi,
I am facing very strange problem when i upload my model to sketchfab.
That's how it looks in 3ds max " http://prntscr.com/5aet7k"
Unity Result " http://prntscr.com/5aeu88
"
Sketchfab result " https://sketchfab.com/models/21ea0d13aa0145e291edd60ecc4d6ce5 "
It looks fine on other web sites but when i upload it to sketchfab it gives me very weird look. Black spots like something's shadow is falling on the object.Some models works fine while some gives me this problem. Any help please?. A guy from this site name dave have helped me too much on this issue, he uses c4d i send him fbx file he just apply a single material to my model and then resend me the fbx file. I open it in max convert to poly and then assign id to each part and save it as obj, put a texture file in same directory then zip it and and upload it to sketchfab , we tried this for two models and it fixed the problem but neither he knows nor i what cause the problem and what fixes it. Does anyone know why do i get this weird effects on sketchfab?
read 542 times
11/27/2014 5:30:43 AM (last edit: 11/27/2014 5:30:43 AM)
show user profile  Garp
1. How do I post an image on maxforums?
ffs.




read 535 times
11/27/2014 7:21:24 AM (last edit: 11/27/2014 7:21:24 AM)
show user profile  sheheryar_noor
lol lightshot gives you direct link :D
I fixed it but would like to know if any of you guys knows the solution except dave.
read 514 times
11/27/2014 2:01:49 PM (last edit: 11/27/2014 2:01:49 PM)
show user profile  ScotlandDave
I think it`s a sketchfab bug tbh pretty weird..

How to embed on Maxforums, makes things a lot easier for people, just paste the url ( right click on image and click copy image url in chrome ) with no tags or anything:



Website | Blog | Contact | Vimeo

read 507 times
11/27/2014 3:11:30 PM (last edit: 11/27/2014 3:12:28 PM)
show user profile  sheheryar_noor
Ty@Dave
Here you go @ Garp

Unity Result

Max result

Sketchfab result https://sketchfab.com/models/21ea0d13aa0145e291edd60ecc4d6ce5

I have fixed the problem and ScotlandDave knows the solution also but still i would like to know if any of you guys know how to fix
read 498 times
11/27/2014 3:32:02 PM (last edit: 11/27/2014 3:32:02 PM)
show user profile  K-tonne
some of it looks like flipped faces
on the nozzle especially
some ngons/ crossing or bunched invisible edges on the bottom rim
possible mapping errors if the chrome material needs them

Website and Portfolio

read 493 times
11/27/2014 4:16:24 PM (last edit: 11/27/2014 4:16:24 PM)
show user profile  sheheryar_noor
No Flipped faces, same texture and same model works fine in Unity, Max and even on p3d.in but don't work on Sketchfab
read 487 times
11/27/2014 6:16:32 PM (last edit: 11/27/2014 6:16:32 PM)
show user profile  FX
Have you tried 3ds ?

Have you tried making that bottom section one solid object. ?

Are you using Sketchfab Exporter ? I always use it and never have issues.


https://sketchfab.com/exporters/3dsmax


You can also embed... ;)





15005-01 Test
by sheheryar_noor
on Sketchfab





read 483 times
11/27/2014 6:23:21 PM (last edit: 11/27/2014 6:28:02 PM)
show user profile  FX
Did you boolean that hole in there ? (topo's a real mess), and if you did, did you clean up the verts afterwards ?
read 481 times
11/27/2014 6:32:12 PM (last edit: 11/27/2014 6:32:12 PM)
show user profile  sheheryar_noor
Have used sketchfab exporter also, nope not using boolean. For the base i use cylinder and extrude the edges then make it plane. No free vertex no flipped faces :)
read 480 times
11/27/2014 6:52:44 PM (last edit: 11/27/2014 6:52:44 PM)
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