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3ds max in a blender
show user profile  AntiCitizen
Ok my production team now has five people including me, (4 decent modellers and me not so good modeller but heyi'm directing it, and i'm a film student so i'll do the camera animating) and one guy only has blender to model with, whereas everyone else uses max. Now he's made a good model and i'm not in the habit of firing people just yet so can blender models be used with max without causing too many problems?
read 577 times
1/13/2009 5:20:42 AM (last edit: 1/13/2009 5:20:42 AM)
show user profile  Dave
Indeed, just get him to export as an .obj. Which will retain the mesh data and UV coordinates of a model.

Or, y'know... "fire" him because you didn't know any better.

"I flew over Egypt once"

read 566 times
1/13/2009 5:24:52 AM (last edit: 1/13/2009 5:24:52 AM)
show user profile  mrgrotey
Then fire yourself for not knowing either ;) :p




read 564 times
1/13/2009 5:30:01 AM (last edit: 1/13/2009 5:30:01 AM)
show user profile  Nik Clark
>>3ds max in a blender

Will it blend?



read 561 times
1/13/2009 5:30:37 AM (last edit: 1/13/2009 5:30:37 AM)
show user profile  AntiCitizen
ok sounds good, The blender models will only be in the backgorund, etc an airship balloon hovering above the ocean so nothing that needs alot of animating
read 557 times
1/13/2009 5:45:48 AM (last edit: 1/13/2009 5:45:48 AM)
show user profile  Dave
You'd do well to not refer to them as "blender models" really, your blender guy can only model, unwrap and texture (no blender specific materials) if everyone else, including yourself is working in 3ds Max. You can't expect "blender guy" to model and animate and then somehow give you a version that will magically work with max.

I only say this because the seemingly random information you've given us in your last post seems to suggest you might be thinking about getting 'blender guy' to go the whole hog.

"I flew over Egypt once"

read 534 times
1/13/2009 7:44:57 AM (last edit: 1/13/2009 7:44:57 AM)
show user profile  AntiCitizen
uh no blender guy is doing a few backgorund objects, i've got modellers using max for the main stuff in the scene, and also animators doing paths for the car, although i can probaly do an airship animation cos it moves so slow all i have to do is set a keyframe at the beginning of the film and then move it a tiny bit and set a keyframe at the end ( the whole race is being done in one max scene and will be completely animated by another guy before i start doing the camera animating)
read 522 times
1/13/2009 8:00:40 AM (last edit: 1/13/2009 8:01:32 AM)
show user profile  mattymoose
Blender has good support for Autodesk Filmbox format (fbx) as well


read 512 times
1/13/2009 8:31:22 AM (last edit: 1/13/2009 8:31:22 AM)
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