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Maxunderground news unavailable

3Ds Max 2014 keeps crashing
show user profile  Achilles
I'm working on enveloping a character and damn Max keeps crashing. Seems like this happens because I have turbosmooth on. Last time it crashed, I didn't do anything before that.
It's not like the viewport is slow when I navigate.
There are:

151k polys
76,5k verts

PC specs:
Win 7 64bit
Interl Core i7-2600k @3.4 GHz
16 GB memory
NVidia GeForce GT 520

Any ideas? :( They would be greatly appreciated!

:: Webpage ::

read 428 times
7/10/2014 12:02:10 PM (last edit: 7/10/2014 12:02:10 PM)
show user profile  herfst1
Wait, you're skinning a character with turbosmooth on? If I read that correctly, then don't. Makes no sense, just makes more work for you, max and your cpu.
read 425 times
7/10/2014 1:15:21 PM (last edit: 7/10/2014 1:15:21 PM)
show user profile  Achilles
Yes that's correct. But how can I see how the model is going to look with more details on? Because the model is going to be detailed in rendering.

:: Webpage ::

read 422 times
7/10/2014 1:43:22 PM (last edit: 7/10/2014 1:43:22 PM)
show user profile  LionDebt
Generally if your model is built with "good topology" for animating / rigging, the turbosmooth won't deform it much. In general if turbosmooth is "adding detail" you're doing something wrong ;).

Never rig or animated a turbosmoothed mesh. Like Herfsto says: it's pretty counter-intuitive, making more work for yourself, 3DS max and your cpu/memory/etc.

Try opening task manager and look at the performance tab. Use Max and see what's bottlenecking - whether it's your CPU or your memory (my bet is memory).

read 416 times
7/10/2014 1:48:56 PM (last edit: 7/10/2014 1:48:56 PM)
show user profile  digital3ds
use turbosmooth after you've skinned you character... ie, turbosmooth ABOVE skin in the stack

- Mike Sawicki

read 404 times
7/10/2014 4:04:56 PM (last edit: 7/11/2014 4:14:30 AM)
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