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3ds Max 2013 Announced
show user profile  bonzepeet
Yeah, watching this a while back already had me convinced that this was going to be the best upgrade in years;




Softimage updates look ace too, although I still barely know how to do much in it. But dang I already love that program.

peetlee.com
www.peetlee.com



read 522 times
3/27/2012 11:52:27 PM (last edit: 3/28/2012 2:03:58 AM)
show user profile  9krausec
Is it just me making shit up, or does that viewport quality look way the hell better? It looks almost like a render in itself (a clay render)?
read 461 times
3/28/2012 2:48:57 AM (last edit: 3/28/2012 2:48:57 AM)
show user profile  Mr_Stabby
thats just nitrous looking like it usually does.

Personally i only found 2 items of interest in the list of stuff, the gPoly and .net exposure. Lets hope this version is an actual improvement over 2011 :p

read 456 times
3/28/2012 4:36:08 AM (last edit: 3/28/2012 4:36:08 AM)
show user profile  reeves1984
Those are some good annoying fixes - you hope that just means they're taking on feedback which is great. Double click loop sounds good. In XSI you can alt middle click to get rings and loops and I miss that quickly when Im in max so hopefully this helps

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 429 times
3/28/2012 9:20:52 AM (last edit: 3/28/2012 9:20:52 AM)
show user profile  bonzepeet
Think that was the only feature I was a little confused by - if you had an edge or poly selected you could already quick-select a ring or loop by shift-clicking another poly or edge.

Or at least I can in 2012, only found it the other month! Guess double-clicking is a bit quicker, at least.

peetlee.com
www.peetlee.com



read 414 times
3/28/2012 11:29:50 AM (last edit: 3/28/2012 11:38:22 AM)
show user profile  Sir_Manfred
Oh reevesy. Why don't you just setup your wacom settings for max so that the buttons do what you want them to do?



Visit my Portfolio
http://www.Freds3D.com

read 409 times
3/28/2012 11:38:23 AM (last edit: 3/28/2012 11:38:23 AM)
show user profile  reeves1984
Don't think it's that simple. If I wanted 'left click' to be anything else Id have to use that button to click on ANYTHING

I use this fyi
http://www.scriptspot.com/3ds-max/plugins/mems-max2maya-maya-viewport-navigation-in-3ds-max
its a hack!

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 405 times
3/28/2012 11:57:41 AM (last edit: 3/28/2012 11:57:41 AM)
show user profile  soontekk
looks like a decent upgrade
i'll go for it i think
first building a new renderfarm and workstation to for the hell of things :o

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 388 times
3/28/2012 2:12:08 PM (last edit: 3/28/2012 2:12:08 PM)
show user profile  ccampbell
So I totally stuck with 2011 because of all major issues with 2012 and how bad it sucked and all, but I have to say I like what they are doing here. I am definately going to give it a shot. I only saw about 4 things that I thought were actually worth upgrading for. Personally i hate most of the new UI elements AD has implemented into max and I have resisted all the way... I still use the same original color scheme I have since day one. Haven't used nitro really all that much but it looks petty GD awesome. I can leave all the maya similaritys out but otherwise I'm pretty excited!






read 353 times
3/28/2012 6:46:13 PM (last edit: 3/28/2012 6:46:13 PM)
show user profile  Dave
"So I totally stuck with 2011 because of all major issues with 2012 and how bad it sucked and all."

Strange, as I gladly skipped 2011 (stayed on 2010) and went straight to 2012.

GaryDave

read 348 times
3/28/2012 6:54:02 PM (last edit: 3/28/2012 6:54:02 PM)
show user profile  Joey Parker Jr.
2012 works fine for me. I'll sticking with my subscription and getting 2013.
 photo 2012-sig_small3_zpsbd114b69.png

read 345 times
3/28/2012 7:00:05 PM (last edit: 3/28/2012 7:00:05 PM)
show user profile  Mr.Burns
It's probably about time to get a new version, still got 2010.
How's GPU rendering these days, especially for animations?
read 328 times
3/28/2012 8:45:35 PM (last edit: 3/28/2012 8:45:35 PM)
show user profile  zzubnik
GPU rendering by default means Iray in Max. How well it performs depends on the scene and the GPU hardware.

Max 2013 looks like it's going to be a great upgrade. There are some new things which I can't wait for.

Still lots of work to do though, of course.

read 310 times
3/28/2012 10:30:04 PM (last edit: 3/28/2012 10:30:04 PM)
show user profile  reeves1984
Hah look at that login!



Autodesk being helpful! http://3dsmaxfeedback.autodesk.com/forums/80695-publicgeneralfeaturerequests/suggestions/1489729-maya-interaction-model-hotkeys?tracking_code=87e95e7351522b1af5e7a034774f56de


--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 286 times
3/29/2012 11:16:35 AM (last edit: 3/29/2012 11:16:35 AM)
show user profile  zeefusion
"ActiveShade Interactive iray Rendering (SAP+)"

What was it before this? I was under the impression iray was already an interactive rendering system.
read 220 times
4/4/2012 10:23:44 AM (last edit: 4/4/2012 10:23:44 AM)
 
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