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3ds / after effects Ident
show user profile  Olithep
I made this short ident while bored at home for the last few days. i tried to get that 'saw' look about the style, all dirty and scary.I think the end result comes somewhere close.

The projection was made in After Effects and projected by a standard target spot. the tiles maps are procedural and the sparks were made using a pfsource and vraylghmtl.
the tripod and camera falling were animated in reactor.
The crappy render quality is cos i have a lame machine and all GI and niceness had to be put aside for render times sake.
audio was added in cubase cs3.

Enjoy and please comment






read 883 times
2/1/2009 6:05:32 PM (last edit: 2/1/2009 6:50:11 PM)
show user profile  Dub.
Pretty average sorry.

Looks like about 5 mins work which probably wasn't your intention.


read 859 times
2/1/2009 7:00:52 PM (last edit: 2/1/2009 7:00:52 PM)
show user profile  Olithep
any thoughts on how to make it look better? i will be doing a better quality render, but thoughts other than that.
read 854 times
2/1/2009 7:11:01 PM (last edit: 2/1/2009 7:11:01 PM)
show user profile  Dub.
The typography is very poor.
The projector doesn't look at all real. If it was supposed to look stylised, it doesn't. It looks like you shot for real and failed.
The tiles just look like a yellow grid.
The crash is confusing and makes no sense.


read 822 times
2/1/2009 9:36:09 PM (last edit: 2/1/2009 9:36:37 PM)
show user profile  Olithep
these arnt ways to make it look better, they are why it looks bad. and thats about a third as useful. non of this is suposed look photo real, i knew that as soon as i turned GI off.

Has anyone got anything good to say, or is that asking too much of maxforums and its demoralising approach to criticism. ( pls help, i only wanna learn!!!)
read 788 times
2/2/2009 4:20:50 AM (last edit: 2/2/2009 4:28:54 AM)
show user profile  horizon
Ok so here are the ways to make it look better:

You need a less cheesy typography.
Do a better model of a projector, this one looks like a box on a few sticks
Make a floor that is not just a grid of lines, and make a difference between a floor and walls.
Show what hit the projector, and don't leave the legs remain perfectly still, that doesn't make sense.

There, is that better?


read 776 times
2/2/2009 4:34:15 AM (last edit: 2/2/2009 4:34:15 AM)
show user profile  mrgrotey
>"these arnt ways to make it look better, they are why it looks bad."

they are one and the same mate.

>"The typography is very poor."

so look into choosing a better one.


>"The projector doesn't look at all real. If it was supposed to look stylised, it doesn't. It looks like you shot for real and failed."

So model a better projector, look at photo references and copy it.

>"The tiles just look like a yellow grid."

Do the tiles better, use bump or displacement, choose a better texture


>"The crash is confusing and makes no sense. "

Explain the crash somehow, why does it happen?


It only takes a bit of common sense to work out what dub said




read 773 times
2/2/2009 4:36:27 AM (last edit: 2/2/2009 4:36:27 AM)
show user profile  Olithep
cheers horizon,
the model of the camera is pretty much exactly like the one i styled it on, but non of the detail comes through.
As for what hit the camera, ur kinda not suposed to know, it just happends, and hopefull the scary sounds and feel would have filled in the rest.
The legs do fall btw, theres just too much inertia.

thnkz fr the help.

read 765 times
2/2/2009 4:44:49 AM (last edit: 2/2/2009 4:44:49 AM)
show user profile  horizon
Well you don't have to know what hit it, but as it seems nothing hits it, it just suddenly flies.
And for a brief moment you see the legs after the hit, they do remain still, so when do they fall?

Btw, you do realize both grotey and I said exactly what dub said but in a different form, don't you?


read 751 times
2/2/2009 4:55:58 AM (last edit: 2/2/2009 4:55:58 AM)
show user profile  Olithep
the legs are falling as you see them for that brief second.

and of yeah i realise you and grotey were re-iterating what dub meant, i supose i was looking for more specifics, the tiles look crap? ok they might do, but how do i fix this. some criticism is just more useful than othrs i spose.
read 742 times
2/2/2009 5:07:41 AM (last edit: 2/2/2009 5:07:41 AM)
show user profile  Dr. Jim
Better?.....OK.

Here's the thing,....you need to differentiate the 'technical aspect of producing this' FROM the 'design'.

Title sequences and alot of other things are about design first, execution 2nd. It is not about spending 10 hours trying to figure out how to do some cool effect THEN just making it work for a design.
It is about figuring out a really, cool design,...and THEN figuring out what effect or production method suites it best.
Design is an entirely different world than 3D,...sure,...they can overlap, compliment each other...and good design can be done using 100% 3D for sure.

In your case, it sounds like you were inspired by the SAW type effects (which I have not seen,...crap movies IMHO)...and you jumped in to creating them.
Well,.....try making some still frames first (style boards)....get these looking really, really good! Like each frame is a little work of art. They should be able to stand on their own without any animation or such. Just really, nice frames.

THen,...and only then.....begin figuring out the best way to animate to and fro.
The style of your animation can make or break the boards too.
Good boards + crappy animation = crap.
Bad boards + good animation = crap.
Good boards + good animation = win.

Get the idea?......much more to this whole thingm,......but basically IMHO you need to design this first. THEN worry about the rest.

Good luck!

read 726 times
2/2/2009 5:51:57 AM (last edit: 2/2/2009 5:51:57 AM)
show user profile  Olithep
Thanks dr.jim, all very useful, i did juts jump into ths one, am still learning max and get caught up it what could be done, too much enthusiasm.

Ill prob have a another pop at it, hopefully get some better results.


read 713 times
2/2/2009 6:22:38 AM (last edit: 2/2/2009 6:22:38 AM)
show user profile  Dr. Jim
DO it man.
Go just as far in 3D as you need to to generate 'pieces'.....
Get into AE or PShop and make some cool stills to serve as style,....then when you are really, really happy with those...THEN go into max!

Good luck, and post back

read 710 times
2/2/2009 6:24:58 AM (last edit: 2/2/2009 6:24:58 AM)
show user profile  horizon



read 706 times
2/2/2009 6:31:40 AM (last edit: 2/2/2009 6:31:40 AM)
show user profile  Dub.
Dr. Jim has excellent advice.

Thats what our Motion Graphics dept does here where I work - they don't even touch anything to do with animation till they have some really great style frames built in photoshop to show clients. As Jim says, you solve all your design problems at this stage here without wasting time in a heavy duty app like Max. You can't really "jam" designs out in Max, it's too slow. The fastest is a pencil and paper, next is photoshop then lastly the actual production tools such as Illustrator, After Effects and Max. You should be using them in that order too.

The things I originally pointed out would have all been solved in the style frame stage had you not skipped it.

Sorry for the harsh tone of my comments, I was short of time and only had a few secs to jot some points down.

This would be a good project to stick at and really get looking nice. I hope you'll keep at it.

Rhys.


read 667 times
2/2/2009 12:07:40 PM (last edit: 2/3/2009 2:35:32 AM)
 
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