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3ds max 2015 Flipped face issue
show user profile  donvella
Have been rendering animations in 2015 with a simple spline with an extrude, Randomly a face will triangulate and appear to flicker during animation. Out of 100 frames maybe 10 will do this. Re-rendering that frame fixes it, but may randomly flip the face on another frame.

Does this without GI turned off or on, Even with unify normals as a modifier, I rebuilt the wall it still does it. Im wondering if theres something in 2015 that has bugged out and if anyone else has come across a fix for this? Doing lots of animations at the moment and its happening on all of them. Nothing changed in workflow from max 2012 vray2, this is now occuring on max15 and vray3.





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4/13/2015 12:27:43 AM (last edit: 4/13/2015 12:27:43 AM)
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