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3ds Max 2012 , Loft Kink at End/Beggining of Spline?
show user profile  naf456
Hello.
Sorry to only post questions, but, I seem to have a problem.
I'm trying to create a Racing track for a video game, And Decided Loft would be best.
But at the end and beginning of the lofted Spline, a kink occurs, And I've tried most settings, and the problem still persists.

I am lofting a closed spline. When I break the beginning vertex of the spline, the kink goes as it's then not close, however, it's a circuit track, and thus requires a closed spline.

Help me get rid of this please :D

-None of the tutorials online Tell you how to get rid of kinks.

And I haven't search the forum yet :/
read 714 times
2/13/2012 2:02:47 PM (last edit: 2/13/2012 2:02:47 PM)
show user profile  naf456
Here's what I mean by Kink :http://postimage.org/image/su1c3mcvh/

read 711 times
2/13/2012 2:05:20 PM (last edit: 2/13/2012 2:05:20 PM)
show user profile  herfst1
That's not a problem. Just do some standard modelling and you can fix that. Shouldn't take more than one minute.
read 702 times
2/13/2012 3:26:01 PM (last edit: 2/13/2012 3:26:01 PM)
show user profile  BishBashRoss
For animation it is a problem. I have come across this before but never found a solution. Interested to hear if anyone knows a fix. Loft seems pretty buggy in this regard.





read 700 times
2/13/2012 3:29:09 PM (last edit: 2/13/2012 3:29:09 PM)
show user profile  naf456
Yes, I have fixed it now, but it's still a bit of a bummer, because it's not 100% accurate when I model it.
read 683 times
2/13/2012 5:47:18 PM (last edit: 2/13/2012 5:47:18 PM)
show user profile  Joey Parker Jr.
Instead of lofting you could make a long plane with lots of segs (or box) and apply it to the path with the path deform binding (WSM)
 photo 2012-sig_small3_zpsbd114b69.png

read 680 times
2/13/2012 5:56:40 PM (last edit: 2/13/2012 5:56:40 PM)
show user profile  Mashedpot8er
Try using the sweep modifyer instaed. :)

If you want to solve the Loft problem you have you can try a few things. Make sure the pivot is in the right place of both objects to loft correctly. Go to the utilities tab, click on more, then whap a reset Xform on it. If this still fails, try a ' normailise spline' modifier on the path spline, set the required distance to make it smooth. If this fails, select a vertex of the path spline that is on a straight, then make this the first vertex. This way you'll be able to adjust the shape sub object easier if you need to rotate it or anything.

Just thought, have you turned off the banking option ?




Cad Monkey


read 663 times
2/14/2012 7:53:41 PM (last edit: 2/14/2012 7:53:41 PM)
show user profile  herfst1
Hi, clearly I wasn't well informed on my previous post. Can someone tell me why you need the loft to work the way you asked for animations? Why is modeling the kink out not correct?
read 659 times
2/14/2012 8:16:38 PM (last edit: 2/14/2012 8:16:38 PM)
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