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3ds max 2011 design question
show user profile  cortlando
It's been some years since I've used this program. I'm working mostly with editable meshes (edit mesh & edit poly modifiers). I can't for the life of me remember how you make the back side (non normal) of a face invisible.

Any help would be most appreciated.

Cort
read 279 times
7/3/2013 4:31:38 PM (last edit: 7/3/2013 4:31:38 PM)
show user profile  cortlando
I should add that I'm looking for a global setting so that all backs of faces are invisible.
read 272 times
7/3/2013 4:38:26 PM (last edit: 7/3/2013 4:38:26 PM)
show user profile  FX
Object Properties / Backface Cull.

For global control you can check "Backface Culll on Object Creation" in the Viewports tab in Prefs.



read 259 times
7/3/2013 5:36:18 PM (last edit: 7/3/2013 5:36:18 PM)
show user profile  cortlando
Excellent - thanks FX
read 257 times
7/3/2013 5:44:27 PM (last edit: 7/3/2013 5:44:27 PM)
show user profile  FX
n/p, another "global" approach via maxscript....


https://gist.github.com/jedie/2392735


Turns all object culling off, easy to modify to turn on as well.




read 251 times
7/3/2013 6:10:14 PM (last edit: 7/3/2013 6:10:14 PM)
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