|
| 3Ds MAX 2010, OpenCollada plugin & XNA |
wmx010 |
Greetings to all,
I downloaded a game which has a Hero.DAE Model.
If Import that model in 3Dx Max 2010 using the OpenCollada, and if I export that same model using OpenCollada plugin,
and then use that model in the XNA game I get the following error:
Unable to find boneName=joint0 in our bones array for skinning!
All I did was Import/Export the model with 3ds max 2010 using the OpenCollada plugin. I didn't modify the model or anything... How come I get these errors if I didn't modify the model?
read 944 times 3/20/2010 8:39:34 AM (last edit: 3/20/2010 8:39:34 AM)
|
advance-software |
Collada is a text format (xml). Open the file & see if there is a node called joint0 in the original and in the re-exported model.
It could be that the export is adding some kind of a node (boneName) prefix to the identifiers.
They might not be called nodes in collada, not sure. Sorry, I don't have much experience with it.
read 927 times 3/20/2010 10:27:51 AM (last edit: 3/20/2010 11:17:40 AM)
|
wmx010 |
Thank You, your advice helped me out a lot, i still didn't resolve the issue but I think I'm in the right direction.
read 896 times 3/20/2010 11:14:27 PM (last edit: 3/20/2010 11:14:55 PM)
|
|
|