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3D Max Hose - More Control
So I have a question guys. I am doing a lot of rigging at work lately and have one thing I want more control of. I have hoses in my rig which are a big part of it looking real and I ran into a slight issue. I need a hose to flow around objects. I have found ways to cheat areas where the hose would be clamped down, but I cannot find a way to add a deflector which affects the hose.
Any idea? Or am I shit out of luck?
read 3698 times
12/16/2011 5:54:29 AM (last edit: 12/16/2011 5:54:29 AM)
I'm not sure I understand it 100% right but maybe this video I made a long time ago can help you
Unable to display content. Adobe Flash is required.
read 3693 times
12/16/2011 7:16:57 AM (last edit: 12/16/2011 7:16:57 AM)
gogo - thanks for reply but thats a bit different then what I am going for.
Here are a few images.
On the left you see a solid hose and on the right the new rigged hose.
My problem is I need my rigged hose to go around that cylinder in the middle.
read 3675 times
12/16/2011 2:53:15 PM (last edit: 12/16/2011 2:53:15 PM)
You could set up a spline with 3-4 verts, put a dummy object at each vert, then skin it using the dummy objects as bones.
read 3661 times
12/16/2011 4:13:27 PM (last edit: 12/16/2011 4:13:27 PM)
that or you can still use a cloth rig and make a simulation if you are going to animate and want it to move realistically.
read 3641 times
12/16/2011 6:29:14 PM (last edit: 12/16/2011 6:29:14 PM)
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