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Maxunderground news unavailable

3d Configurator
show user profile  ccampbell
Hey guys just wondering if any of you web guru's might be able to help(as, soontekk..) I was wondering what the best route would be to creat a browser based 3d configurator that is most compatable(no plug ins required for browser)?

My first though was using a wysiwyg software like wire fusion but it's not robust enough. Then I thought webGL which would probably work. But There may be a better way do I'm asking. I know how to code HTML,CSS, alot of js, some processing and maxscript so I could learn what I need just not sure what I need.

Thanks! Hope someone can help.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 731 times
10/30/2012 4:58:17 PM (last edit: 10/30/2012 4:58:17 PM)
show user profile  Nik Clark
Cue AS in 3....2....

read 724 times
10/30/2012 5:01:30 PM (last edit: 10/30/2012 5:01:30 PM)
show user profile  herfst1
read 722 times
10/30/2012 5:02:10 PM (last edit: 10/30/2012 5:02:10 PM)
show user profile  advance-software
a what ?

there's all sorts of webgl engines out there.

here's one :

you can't do anything more than absolute basic flat shading in internet explorer without a plugin.

cutting through the crap: use a flash11 engine for now if you need cross browser support.

I know you said no plugins but gotta keep it real. or drop ie or prompt ie users to install chrome frame.

read 719 times
10/30/2012 5:02:29 PM (last edit: 10/30/2012 6:24:22 PM)
show user profile  herfst1
read 697 times
10/30/2012 5:12:38 PM (last edit: 10/30/2012 5:12:51 PM)
show user profile  advance-software

other solutions are availabe. all depends what you want to do.

If only there was some 3d equivalent of html so you didn't have to worry about what engine to use.

look at x3d & collada for this.

I've invented a new format (xsg) as I don't think either is suitable, but no-one else has bought into my crazy ideas yet.

our 3d web browser uses this new eXtensible Scene Graph format to define 3d web content & browser user interfaces.

new build up.
read 694 times
10/30/2012 5:13:43 PM (last edit: 10/30/2012 7:34:04 PM)
show user profile  ccampbell
@AS - Thanks a lot, I'll look into a few of em. I need something simple, compatible with a true 3d format like obj or similar. The engine should have a good documentation base as I'll be learning it from scratch. The idea would be to allow a user to configure something form a bunch of smaller predefined objects. Imagine like a 3d potato head configurator or something.

Do any of the engines you recommended stand out more than another to you that might do this?

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 620 times
10/31/2012 6:28:52 PM (last edit: 10/31/2012 6:28:52 PM)
show user profile  advance-software
well of course I'm going to recommend our solution because it's what I do.

that said - proceed if you do with caution. just because I want it to be ready doesn't mean it is.

not supporting any formats other than our own because there's no point - you just export what you want.

could support .obj at some stage but don't need it so it's not there yet.

also look at unity. it's a more developed solution so might be better for you right now.

good documentation. ummmm. yeah. don't have that yet. hate writing docs ... :)

I'm the last person to advise what you should use. I only briefly look at the others for competitive analysis.

& even then it's only briefly. I think the honest position is right now there is no good all round 3d web solution, so you pick the closest to what you're trying to achieve and run with that.

until something better shows up, which is the motivation for developing that something better.

try the others first. take a look at ours if & when you need 3d hyperlinks between sites & interactive textures (webpages, etc).

there's all sorts out there. can see it being a mindfuck from your side of the fence. hence trying to simplify. takes time as its far from simple on the inside. the simplicity is an illiusion presented by good design.

webgl currently slows down page interactivity when you get low frame rates btw as neither chrome nor firefox decouple the page render from the scene render. you might not care but fyi. they'll probably fix this at some stage.
read 609 times
10/31/2012 6:55:52 PM (last edit: 10/31/2012 7:13:05 PM)
show user profile  LionDebt
"Imagine like a 3d potato head configurator or something."

Unity is your best option, their Unity Web Player acts like a plugin for (almost) all browsers available, much like Flash, the development kit is extremely well supported and infinitely easier to jump into than say the UDK for example. Shouldn't take you longer than a week (maximum) to learn the environment, create a project, add assets and program it all together so it works within a browser - dragging and dropping 3D elements was something I saw a while ago made within Unity for a web-based game - trying to find it in my history or remember its name...

read 592 times
10/31/2012 7:11:42 PM (last edit: 10/31/2012 7:11:42 PM)
show user profile  advance-software
might be but now flash 11 has shipped, doesn't that have a larger install base ?

it's not always just about what's easiest to use, but also about what's most accessible to your users.
read 580 times
10/31/2012 7:29:45 PM (last edit: 10/31/2012 7:31:26 PM)
show user profile  LionDebt
1. Click Link
2. Do you have plugin?
2.1 No. Click to download.
2.2 Yes. Click to play/use content.

Unity has an established user base, highly active forum members and no-nonsense documentation, not to mention a 3D engine. Speaking from experience. Haven't used, or in fact, didn't know Adobe/Flash 11 supported 3D.

read 558 times
10/31/2012 8:19:21 PM (last edit: 10/31/2012 8:19:21 PM)
show user profile  advance-software
so shut the fuck up then. ffs cecil - must you just hear the sound of your own voice ?

ofc *we* all know how to install a plugin. the issue is with end users who won't or can't.

everyone except the uber paranoid has flash installed.

doesn't help me any either as our solution requires a software install too.

still it's all about the "apps" these days ...
read 556 times
10/31/2012 8:20:28 PM (last edit: 10/31/2012 8:25:36 PM)
show user profile  herfst1
From what I've seen and heard Unity is pretty advanced software for the less experienced. Haven't tried Flash 11 but had a go messing around with Unity. LD's right, shouldn't take more than a week for most to get used to it (so about a month for me).
read 532 times
10/31/2012 8:56:36 PM (last edit: 10/31/2012 8:57:03 PM)
show user profile  ccampbell
Thanks guys, The problem with unity is, while it does have a large user base it pales in comparison to flash, which ideally i would like to be rid of as well but i know that just makes things that much more complicated. That being said honestly Flash Java, or webGL is gonna be the way to go here i think.

AS, if your stuff was more developed and didn't require max to be used then i would say lets give it a try. The most important thing here is compatibility. People don't just install stuff these days so Infinity and unity are hard to sell.

I'm thinking about completed configurations of about 5000 polys at most! and that may be overkill. Here is a great example of the type of configuration I'm looking for.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 521 times
10/31/2012 10:33:54 PM (last edit: 10/31/2012 10:36:12 PM)
show user profile  advance-software
I hear you. not ready yet anyway.

going for entry level 3d web that just works, so that's minimal set to start with - windows/max.
that's a hard enough challenge for now.

xsg is a proposed open standard so others - flash/unity/other browsers/webgl/whatever implementations can folllow if anyone likes it. ditto third party exporters/tools for other packages.

x3d was supposed to give you '3d html' but it hasn't taken off. I'm not a fan so I invented an alternative.

I'd go with a flash11 engine for the time being for commerical web stuff to hit maximum target audience.
no idea which flash 11 engines are the best at the moment as I don't use them - have a google.

java - not feeling it any more. maybe still a contender but seems to have lost its mojo.

webgl - as stated, fine (up to a point) if you don't need ie support.

a hybrid webgl/flash11 engine would give you across the board coverage if such a thing exists.

the example you gave is webgl, so doesn't work in ie.

you want to be able to easily swap & change pieces of geometry on one model from a ui.

/noted - that's basically triggered geometry/node overloads.
read 515 times
10/31/2012 10:52:00 PM (last edit: 10/31/2012 11:33:14 PM)
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