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360 degree rotation animation
show user profile  pratamishus
This is something!!! ))

I am trying to make an animated 360 degree rotation of an object. I set an auto key and... there is no rotation at all... If I make 180 rotation and then another 180 degree rotation it works. Is there any way to make 3d max understand that I want to rotate the object 360 degrees?
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2/20/2009 12:29:23 AM (last edit: 2/20/2009 12:29:23 AM)
show user profile  Westcoast13
I'm no animation expert. But i'm sure it should work with 360 degrees.

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2/20/2009 1:34:33 AM (last edit: 2/20/2009 1:34:33 AM)
show user profile  mrgrotey
You must be doing something wrong. 360° works no problem (with someone who knows what they are doing ;) :P

maybe download thejingproject and show us what you are doing in a video

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2/20/2009 2:08:08 AM (last edit: 2/20/2009 2:08:08 AM)
show user profile  Chris123643
as these guys have said this should be no problem, I picture you pressing the auto key, then rotating it all the way round, and pressing it again. Max will see this as no movement at all, where as if you did the same but only half way it would work (as its in different position than what you started in.) so if this is what your doing set two keys one at 180, then 360... If this is not your problem at all and sounds patronising I sorry, like grotey said post up a quick vid and we will all be able to spot where your going wrong.

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2/20/2009 2:15:03 AM (last edit: 2/20/2009 2:15:03 AM)
show user profile  Westcoast13
Cheeky, but fair. :)

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2/20/2009 2:15:16 AM (last edit: 2/20/2009 2:15:16 AM)
show user profile  Chris123643
you know what i just tried it... i set one key that the start, span it 360, set another.... it worked fine.

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2/20/2009 2:20:35 AM (last edit: 2/20/2009 2:25:02 AM)
show user profile  pratamishus
All right... here is what I do.

I set the object to an initial position. Then click on "auto key". Then move the timeline thingy to the 30th frame. Then spin the object around. It works just fine with 180 degrees. But not working with 360.
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2/20/2009 2:48:05 AM (last edit: 2/20/2009 2:48:05 AM)
show user profile  Hirato
I always do it like this:

select object on frame 0
click auto key
go to motion panel, select Rotation at create key and under that as well
select Z as rotation axis
move slider to frame 100
select rotation again
change value to 360
press play

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2/20/2009 3:16:47 AM (last edit: 2/20/2009 3:16:47 AM)
show user profile  Chris123643
did you watch my little vid? that's what you have to do... from what you just described you missed out the step when you set the key in its initial position, but I'm guessing you just didn't describe that part.

Edit: I assumed there would be a better way to do it... use hiratos suggestion, my way is amateur

read 4008 times
2/20/2009 3:17:58 AM (last edit: 2/20/2009 3:22:09 AM)
show user profile  Sypher-5
Turn snapping on, it now works. ;)
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2/20/2009 3:51:06 AM (last edit: 2/20/2009 3:51:06 AM)
show user profile  mrgrotey
>>"use hiratos suggestion, my way is amateur"

No its not, that's how you do it. I find hiratos method long-winded myself, though it is a valid method. Although creating a key at frame zero is pointless as Autokey creates one there automatically anyway after animating something further on. Don't know why pratamishus is having trouble here but you just go to frame 'x', hit 'N' to turn on Autokey and rotate the object. that's it, nothing more to do.

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2/20/2009 3:56:25 AM (last edit: 2/20/2009 4:26:46 AM)
show user profile  Chris123643
oh there you have it.... im awsome!

read 3990 times
2/20/2009 4:12:30 AM (last edit: 2/20/2009 4:12:30 AM)
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