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32-bit limitations, Help?
show user profile  TheShrike
Hi all, I am working on XP Pro 32-bit, Athlon 64 X2 Dual Core 3800 with 2gb of RAM. Ok, I know this isn't a lot but my cpu is slowing down in Max with less than even 1,000,000 polys. Is this slowdown due to my shitty cpu do you all think?

I am going to buy a new CPU I think. I want to know what I should buy to not have these types of slowdowns for anything near 1,000,000 polys. If I had a great cpu would it be able to handle a scene with several million polys in it, and not slowdown much? Any advice would be greatly appreciated, I am a noob with 3d stuff, and definitely not terribly bright when it comes to CPU specs. THanks!
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8/14/2009 10:32:19 PM (last edit: 8/14/2009 10:32:19 PM)
show user profile  gogodr
deppends of how much are you willing to spend in the CPU

Hello there

beautiful ;3

read 443 times
8/14/2009 11:53:45 PM (last edit: 8/14/2009 11:53:45 PM)
show user profile  ChaosQuack
Graphics card and ram will make the difference in viewport speed. CPU would have nothing to do with it.

read 438 times
8/15/2009 12:08:05 AM (last edit: 8/15/2009 12:09:12 AM)
show user profile  gogodr
I'm pretty sure that the Graphic card and the RAM is inside the CPU or a part of it o.o....

Hello there

beautiful ;3

read 433 times
8/15/2009 12:27:31 AM (last edit: 8/15/2009 12:28:29 AM)
show user profile  ChaosQuack
CPU = Central Processing Unit.
GPU = Graphics Processing Unit.
RAM = Random Access Memory.

All seperate parts.

If you are referring to the entire "PC" as the "CPU" you are confused. I know quite a bit of people who refer to the whole PC as a CPU. But that is all sorts of wrong.

And what I said still stands. Good graphics card + lots of ram = better viewport speeds. CPU doesn't have that much to do with it.

read 428 times
8/15/2009 12:30:31 AM (last edit: 8/15/2009 12:31:30 AM)
show user profile  gogodr
k, tyvm for the explanation xP
- I'm glad I'm studying informatics science and not systems engineering or I would be really screwed right now and willing to jump of a bridge again -

anyways I think he was referring to the complete thing.

Hello there

beautiful ;3

read 422 times
8/15/2009 12:35:24 AM (last edit: 8/15/2009 12:35:24 AM)
show user profile  s_purs
generally the rule i got told is that you can run 1million polys per 1gb ram you have- before max dies. also 64bit allows better use of memory so can use more polys.

then you need a graphics card that can run that sort of thing in viewport. ive only got an nvidia 8600gt and it struggles at around 1million polys generally, so if you want to use near to that or more then you need alot better card than mine
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8/15/2009 4:46:25 AM (last edit: 8/15/2009 4:46:25 AM)
show user profile  TheShrike
I'm sorry, referring to Computer as CPU is an old habit. I meant I am thinking of buying a whole new computer, but my graphics card is pretty decent already. I have a tired old 2 gb of RAM so, I'm sure I need more of that.
read 376 times
8/15/2009 2:56:48 PM (last edit: 8/15/2009 2:56:48 PM)
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