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2 uvws on one mesh
show user profile  kiriro
Hi everyone, first post :)
I've just received my max's student license and am now eagerly trying to move one of my characters from blender to max. Although max seems to be pretty well arranged I now have a slight problem: My character has 2 UV sets which I now both imported and assigned to 2 separate UVW modifiers on the mesh in map channel 1 and 2. I then created a Multi-SubObject material and 2 submaterials which I assigned my 2 textures and my 2 map channels to. However, If I try to render now, only my face texture is showing on the rendered image, my body (which should have 0% alpha for the face texture and 100% for the body texture) is just shown in grey.
I'm sorry for this is probably just a noob issue but I really can't see what I could've done wrong...
Thank you for reading!

PS: Do you know a tutorial for max which teaches you the basic shortcuts? because right now I only found out 20 or 30 of them and doing everything else with your mouse is just soooo slow xD

read 859 times
2/20/2011 11:12:46 AM (last edit: 2/20/2011 11:12:46 AM)
show user profile  kiriro
sorry for the double post, my problem was way simpler than I expected xD Yet I can't solve it yet...
I just found out that max doesn't seem to recognize my alpha whenever I try to blend or multi/sub-object my two sub materials. It always uses the material color as well... do you maybe have a tutorial about this somewhere?

Thx
read 836 times
2/20/2011 2:19:20 PM (last edit: 2/20/2011 2:19:20 PM)
show user profile  Dave
Can you post any images to help explain things further?
Are your map channels uniquely unwrapped?
Did you have to unwrap/uvw map the object again or have you just applied a modifier and left it at that?
Have you set the textures in the material editor to use a second map channel? (Default is Channel 1)

"I flew over Egypt once"

read 817 times
2/20/2011 6:46:34 PM (last edit: 2/20/2011 6:46:34 PM)
show user profile  kiriro
ah wow thank you , I found my error. I imported the 2 uv sets from blender to max and it seems that one of them had been corrupted in the process... weird, because I now imported exactly the same uvw again and it works flawlessly xD And there I was thinking max was less buggy than blender :D
read 809 times
2/20/2011 8:47:59 PM (last edit: 2/20/2011 8:47:59 PM)
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