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24 hours of 3D awesomeness...
You can read up some more details in the blog post about it but this was actually a lot of fun and turned out fucking great. 24 hour straight run from concept to modeling/lighting/rendering/comping with about 4 hours of sleep.
Max 2012, Vray 2.1 and Nuke 6.3 (Can't believe I [usually] get paid to do this stuff)
Def my new desktop background. You guys should all "Like" it...
read 489 times
11/26/2011 2:15:55 AM (last edit: 11/26/2011 2:19:04 AM)
Fucking awesome render. Although to me the wood seems more flat on the unpainted sections. But... Holy shit this is awesome. Great job!
read 456 times
11/26/2011 5:55:39 AM (last edit: 11/26/2011 5:55:39 AM)
That's a great render, Marko. The hires version is insanely detailed.
Couple of things though: the extra bits of wood where the arrow hits the board are white(?) and the refraction of the material on 'precisely' makes it a little hard to read.
Out of curiosity, how was the map done? Custom brushes in photoshop? Something procedural like mapzone? Or else?
And what SIZE was it?!
@Nolan: I think it's because the painted areas are more reflective/glossy than the bare wood. Just the way it's supposed to be.
read 449 times
11/26/2011 6:31:14 AM (last edit: 11/26/2011 6:32:49 AM)
@nolan... yeah, it does read that way a bit but i took extra care to make sure it was as close to what you'd see in real life as possible. lots of balancing the dispacement maps to make sure that the paint still stuck out without completely leaving the unpainted sections devoid of detail. you'll see more in the break down but it's mainly the diffuse channel masking the detail.
@garp, where the arrow is hitting is supposed to read as a chalk mark on the board; most of the particles that i built around there are wood colored. some are "white chalk". the maps were done from two off of cg textures; just a lot of photoshop work went into them. final sizes for the wood were 6k.
there will be a breakdown soon... in the mean time, moving onto the next project. it involves grass.
read 387 times
11/27/2011 4:15:20 AM (last edit: 11/27/2011 4:15:20 AM)
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