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Maxunderground news unavailable

2013 d3m0 REeL!
show user profile  digs
Hey all

Cut together my reel for the year and wanted to share it like the herpz

hope you like it

read 513 times
12/10/2013 5:14:53 AM (last edit: 12/10/2013 5:14:53 AM)
show user profile  donvella
lol, i love the part where he points his gun... and it cuts to a hobbit hill with a bird, and then a slow shot with an insect then seconds later this guy gets his throat slit in half, very well played had me in stitches.

I would consider breaking this into different reels, one for particles (the world, explosions, fx & bullet), one for your animation (go greyscale). Consider ditching the insect/flower and the zelda model (looks like a first attempt - sorry if im being a bit critical).

And most of all, I would consider spending your next 3-6months working on your lighting. This is going to bring your stuff up.... alot.

read 506 times
12/10/2013 5:42:37 AM (last edit: 12/10/2013 5:43:53 AM)
show user profile  herfst1
It's pretty good. I like the way you edited it BUT I have a feeling it would be stronger if you didn't split up the animations back-and-forth, just showcased the best parts of each animation in order.

Music's alright, not great, not bad, just alright.

Agree about the lighting, need shadows, lots of shadows.

Regarding animation, it's pretty good, the insect flower thing is the most polished. In all honesty I think it's about 50% as good as your potential. Like with the latest animation there are good moments that get severely dragged down by lesser animations. E.g. when the "hero" jumps behind the crate his landing has no follow-on animation and looks closer to counterstrike than motion capture. E.g. when the "hero" materialises his arms do not move all all (most noticeable), just a subtle arm bend or twist or hover will make it sooo much cooler.

I'm pretty crap at texturing myself, but I agree with Don that maybe greyscale would help make things look more polished.

P.S. No zelda. I'd keep it the insect, counterstrike and hobbit.
read 490 times
12/10/2013 8:37:34 AM (last edit: 12/10/2013 8:37:34 AM)
show user profile  digs
thx guys

@ donvella - great idea about breaking it up, I have a lot more shyt but I'm graduating Friday and needed to get something out to employers, currently jobless with no family and $1200 rent/car payments yada yada

Lighting is deffinetly going to be my next hardcore study, either in mR or some other engine

@ herfst - I got into animation after this last project, and deff want to do it for a living now, for sure (because of how challenging it is) no mo-cap tho - I hate cleaning that shyt up. It's funny how you mentioned about ol' boy's arms in the particle birth sequence, I had like 9 different takes for that, but just ended up going with this one because it was "safe" 8 /

a lot of ppl hate the zelda and a lot of ppl like the zelda - guess I'm crossed, I thought it showed good low topo
read 452 times
12/10/2013 2:10:06 PM (last edit: 12/10/2013 2:10:06 PM)
show user profile  TiMoN
what the others said, but for christs sake, leave out the ultra bloody, Monty Pythonish, throat cutting.. what kind of signal does that send to a potential employer?..

Terribly boring signature.
read 450 times
12/10/2013 2:12:41 PM (last edit: 12/10/2013 2:12:41 PM)
show user profile  digs
another crossed topic - career services is making me edit that sequence out of my graduation reel for the awards ceremony they are having, however I'll be showing it everywhere else during that whole thing

One of my instructors worked at ILM for like 30 odd years, and he fekin loves that shot

I guess I don't want to work for someone who would shy away from something like that
read 445 times
12/10/2013 2:19:30 PM (last edit: 12/10/2013 2:20:38 PM)
show user profile  donvella
i dont like animating girls dancing around marshmellow cupcakes (well i do, just dont like telling people :D) but it pays the bills, just food for thought.

read 415 times
12/10/2013 11:18:40 PM (last edit: 12/10/2013 11:18:40 PM)
show user profile  jStins
I think the biggest issue, from a job hunting standpoint, is that the reel lacks focus.

This could work as a generalist reel I suppose, but I'd look at actual job postings for gigs you want, and cater the reel to that.

Keep in mind the requirements of a graduate reel (demonstrating breadth of and depth of skills) are different than what you need in a reel to get a job (competency in the area the employer is asking for).


read 405 times
12/11/2013 2:27:04 AM (last edit: 12/11/2013 2:27:04 AM)
show user profile  digs
Yea I hear that. I'll make a few dedicated reels, but only when I have the spare time - I slept for more than 3 hours last night for the first time in almost a year, lol. hopefully this will get me into a position, then I can go from there. If not, I'll get a job as a cook and make dedicated reels my priority
read 403 times
12/11/2013 2:49:50 AM (last edit: 12/11/2013 2:49:50 AM)
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