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Max 2009 renders only one frame and then crashes
show user profile  Janne
Hi everybody!
My problem is this...
I´ve done a visualisation of a restaurant with few architectural materials, 4 417 032 polys, 7 different mr lights, pre-generated final gather map (draft) and one animated camera, but when I try to render the whole 100 frames long timeline to jpeg sequense, max renders one frame and crashes after that. Even when I render more than one frame manually (with single frame option), it crashes. I have to restart my max after one rendering to be able to continue with next frame. Rendering time per frame is only 8 minutes, so it shouldn´t be so heavy scene. I´ve tryed lots of different things to fix the problem, but now I´m frustrated and rendering one frame, then restart, then one frame, restart, one frame...and as you might figure, it is quite annoying...And I don´t like the idea of making my scene lighter (and uglier) because of this one damn problem in this one damn scene. So helping hands and tips are most welcome!

- Janne.S -
read 1166 times
2/4/2009 3:27:21 AM (last edit: 2/4/2009 3:27:21 AM)
show user profile  mrgrotey
Does it crash because its out of memory? how much ram do you have? maybe look into the 3gb switch if it applies to you. it will let max use more of your memory. I did it and it works wonders.

http://technet.microsoft.com/en-us/library/bb124810.aspx





read 1162 times
2/4/2009 3:29:43 AM (last edit: 2/4/2009 3:29:43 AM)
show user profile  Janne
I have 6gb of RAM and windows vista 64bit. I think vista is not supported with that 3gb switch...
read 1155 times
2/4/2009 3:51:39 AM (last edit: 2/4/2009 3:51:39 AM)
show user profile  Philbert
Have you tried using a different file format so you know it is not the jpeg save that crashes max.

try rendering with the batch command line or backburner to automate doing each frame by hand.

I cant suggest anything logical to prevent the crashes within the file itself.
Only option to try is creating a new blank scene and merging everything from the old scene into it.


 Everybody`s Got Something To Hide Except Me And My Monkey

read 1140 times
2/4/2009 4:17:53 AM (last edit: 2/4/2009 4:17:53 AM)
show user profile  Janne
Tried batch render, tried applying bitmap pager, tried rendering in targa format, runned memory test of vista and now tryed to merge new scene with the old one. Still crashes! I watched the Task Managers performance monitor when it was rendering and cpu usage was about 97% and memory usage was about 5,59gb. It seems to be using the memory and cpu at full throttle. I don´t know is it good or bad thing, but at least now I know it is using all the memory I have and not just a half of it. I forgot to mention that I used also mr_photographic exposure control in the scene. Let´s see what´s going to happen...
read 1124 times
2/4/2009 5:04:29 AM (last edit: 2/4/2009 5:16:59 AM)
show user profile  donvella
I dont want to waste your time because i dont have a direct answer for you, however i do have a few suggestions you can try.

1. 6gb ram is not enough for your render. so you will have to research other ways to render this WITHOUT affecting your ram, i know vray has the ability to save its maps out so you will never use all your ram in the render, i dont know about mental ray.

2. your cpu should be at 97 all the time when rendering, thats normal, its the ram you have to watch for.

3. i know its a pain because you have 100 frames to render, but you can region render each frame into 4 parts which will allow you enough ram to do your render. however, it will be a nightmare to piece it together.

4. backburner or pay a company to render it for you over night.

5. try a lower resolution.

Other then this, i would google a way to render without using your ram - im quite sure this is your issue.



read 1110 times
2/4/2009 5:56:02 AM (last edit: 2/4/2009 5:56:02 AM)
show user profile  Janne
Ok. Thanks a lot to all of you. I´ll try to find the solution for the problem. Maybe I just go and buy 2gb more ram and see if this solves the problem. You can´t have too much of it and it is not so expensive these days...

- Janne -
read 1103 times
2/4/2009 6:22:44 AM (last edit: 2/4/2009 6:22:44 AM)
show user profile  Boing
have you tried rendering out as strips?
read 1101 times
2/4/2009 6:32:26 AM (last edit: 2/4/2009 6:32:26 AM)
show user profile  uplate
last time this happened to me i spent ages trying different things to fix it.
after all the time spent arsing around i checked in the tower and there was a nice carpet of dust
over the mobo etc
..
worth checking
m
read 1094 times
2/4/2009 10:19:21 AM (last edit: 2/4/2009 10:19:21 AM)
show user profile  Sypher-5
My machine at home flips out when I try rendering to avi ( for quick previews ) so even if I just want to make sure the animation is correct I have to render to frames and stitch them together in after effects.

Try changing your file type that you're saving to.
Signature Pending Redesign

read 1080 times
2/4/2009 2:24:28 PM (last edit: 2/4/2009 2:24:28 PM)
show user profile  donvella
Unfortunately Janne, 2gb extra wont help. Imagine it like this, if its currently taking 6gb to render 1 image file, then your going to need another 6gb for the next file. I would be looking at other renderers (other then mental ray), different rendering techniques, or just looking at how to save out your map files before you render so your not using your ram each frame.

- Have you switched on your geometry cache and final gather map cache?

Regards



read 1046 times
2/5/2009 5:23:19 AM (last edit: 2/5/2009 5:23:19 AM)
show user profile  Philbert
"if its currently taking 6gb to render 1 image file, then your going to need another 6gb for the next file"

Did you mean to write that?




 Everybody`s Got Something To Hide Except Me And My Monkey

read 1039 times
2/5/2009 6:23:11 AM (last edit: 2/5/2009 6:23:11 AM)
show user profile  Dmaxer
"if its currently taking 6gb to render 1 image file, then your going to need another 6gb for the next file"
I dont see why your saying this. I would think MentalRay would clear out any data from the last frame just before setting up for the next frame ? .

infact it must do something like that or I would not be able to render out an animation of my battersea project , thats using all my ram on each frame



read 1034 times
2/5/2009 6:38:17 AM (last edit: 2/5/2009 6:40:57 AM)
show user profile  Janne
Yeah, I´m using the same pre-generated final gather map in all the frames and I tryed the geometry cache too, but still no luck. And checked inside my computer and it was nice and clean. And about the ram...I can´t imagine the 3DS max could be piling the memory usage of the each frame on top of the earlier frames memory usage! If that would be the case, then at the frame 100, it would need about 600gb of ram, and even I don´t have that kind of money (or motherboard)
But seriously...I used lot of time and effort to get this scene to work and I´ve used mental ray rendering from the start and adjusted my materials, lighting and everything with final mental ray rendering in my mind. And there were no signs of mr renderer problems before I clicked active time segment selection and pushed render. After that...It started. Now I´ve rendered 32 frames with that render-restart-render-restart style and yes, it´s really annoying and slow, but I think it still beats modifying the whole scene again. I have my laptop still..
I think I´m going to buy that extra 2gb of ram soon as possible and post what happened afterwards!

Cheers everybody!
read 1022 times
2/5/2009 11:04:43 AM (last edit: 2/5/2009 11:04:43 AM)
show user profile  Boing
you're not using rpc's are you? i used to find if i had rpc people with overlapping bases it would crash a lot.
read 1001 times
2/6/2009 3:45:09 AM (last edit: 2/6/2009 3:45:09 AM)
 
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